      B U G  -  B Y T E

              M A Z O G S

You will  be  confronted  by a large  and  complex  Maze,  which
contains somewhere within it a glittering and fabulous  Treasure.
You  not  only  have  the problem of  finding  the  treasure  and
bringing it out of the maze,  you must also face the guardians of
the  maze in the form of a host of fearsome Mazogs.  Even if  you
survive  their attacks you could still starve to death if you get
hopelessly lost. Fortunately, there are various ways in which you
can get help on this dangerous mission.
The  program will draw a differrent maze for  each  mission,  and
place in it the Mazogs, the Mazogs' Prisoners, some handy Swords,
and  of course,  the Treasure.You will be placed at an  entrance.
You  will  not see all of this maze either before or  during  the
the maze - the portion containing you, wherever you happen to be.
This portion is magnified during its transfer to the screen,  and
information in the maze is transformed into animated pictures.
L O A D   P r o g r a m
No,  the Mazogs are not attacking - this is just the Title. Press
any  key to go on at any time during the title.  There are  three
levels of difficulty. The first is to get you used to the game,
especially  the  keying.  The other two involve more  action  and
rules, so it's recommended that you:

1   T R Y   I T   O U T
While  the  maze  is being drawn,  which takes  5-10  seconds,  a
message will remind you which keys are used. When the game starts
(not yet) you will move around the maze using four keys. You have
the choice of two sets of keys.
W,A,D  &  X are logically arranged,  W for up,  A for  left  etc.
Although  W,S,H  &  J are initially not so  easy,  they  are  the
recommended set for the speed of movement needed during parts  of
the  game.  It may help if you rotate your machine slightly anti-
clockwise. Keys V and Y will be mentioned later.
Occasionally  you  will get " THE MAZE  IS  BEING  REDRAWN".  The
program  draws  the maze randomly and if not satisfied with  it's
handiwork - if the maze isn't complex enough - it does it again.
Press any key. This is the largest piece of the maze you will see
during a game and is called a View.  The wide grey band down  the
middle  is  the division between two mazes.  In actual  fact  the
mazes  are identical.  What you can see is the right of the  left
maze and the left of the right maze.  Right?  If you don't follow
what is going on,  it matters little. All you really need to know
is that you can enter Right or you can enter the same maze at the
left   without  having to go all the way round to find the  other
doorway.  Your  choice will depend on what you can see  in  these
limited areas. The key to the maze symbols is -
X or X is a Mazog      S is a sword
P or P is a prisoner   T or T is the Treasure


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The  white  spaces  are passages and  the  black  areas,  swords,
prisoners  and  the  treasure are always  impenetrable.  You  are
always in the middle of a View and may be any one of a number  of
symbols.  At  the moment you are '1' and there is a sword next to
you. Press L or R  Once decided, you cannot change your mind.
Press any key for information.
   'CHECKING DISTANCE' The program at this stage is ensuring that
the  treasure is at least 120 moves from your starting point.  If
it's too close then it will be moved.
    'SITUATION  REPORT'  This is given not only at the  start  of
the  game  but can be asked for at any time you are in the  maze.
For  this  game  you are only given the number of  moves  to  the
treasure.  This may be anything for 120 to over 400.  ( Yes, 400!
).
You  are now ready to start the game.  Press S.  There  you  are,
standing ready to go.  Above you is a sword.  Swords are used for
killing  Mazogs  but as Mazog blood is pretty powerful  stuff,  a
sword  can  only be used once.  You can fight a Mazog  without  a
sword but you only have a 50/50 chance of winning.  There are  38
Mazogs  and 40 swords.  This sounds like an easy operation,   but
quite  often  swords are like policemen - never around  when  you
need them.  Some of the swords will be inaccessable. To collect a
sword all you do is try to move into that square. Pressing W will
give you the first sword.  You can't collect another until you've
used  the one you have,  so you won't be able to wander the  maze
making a collection.  Now you can try moving about.  When you get
used to the idea of the maze moving and master keys,  you will be
able to scamper about quite fast. When you come across.....
  A sword - you will have to leave it until you are swordless.
  A  Mazog  - you can come right up to him quite safely.  If  you
  fight him you will need to find another sword.
  A prisoner - then your mission can start. Prisoners are  former
treasure seekers who, through the very occasional leniency of the
Mazogs,  has been allowed to live, but has been bricked up in the
walls of the maze. They can be recognised by their eyes blinking.
If you try to move into a 'prisoner square he will stop  blinking
(deep in thought ?) and then tell you the way to the treasure.
'THIS  WAY'  messages will show you the Route all the way to  the
treasure.  There  must  be a catch in it somewhere  !  There  is.
Although  you are a super hero,  your memory is not quite what it
should be and after a time,  about ten seconds,  you will  forget
the complex instructions and the Route will disappear.
So,  after  getting the Route from a prisoner,  you need to  belt
through the maze as fast as possible before it is forgotten.  You
will  then  need to find another prisoner.  You can ask the  same
prisoner  as  many times as you want,  either on the way  to  the
treasure  or  on the return journey.  On the return you  will  be
given the Route to the maze Exit. It is most advisable to run the
route holding a sword.
V i e w
If you are lost,  or  looking for a sword or prisoner, or want to
see the route over a wider area, then press V. The View lasts for
5  seconds but you can use it as often as you  like.  Grey  lines
show the edge of the maze.
Y   f o r   S T O P


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Pressing  Y will stop the game and tell you how far you are  from
the  treasure.  If you have the treasure it will tell you how far
you are from the Exit. If you are lost and can't find a prisoner,
you can use the Situation Report, make a couple of moves and then
use it again to find out if you are getting 'warmer'.
T H E   T R E A S U R E
When you get to the treasure (all sparkling and glittery !),  try
to move onto it.  You now have the prize ! If you have a sword at
the time you will leave it behind.
T H E   R E T U R N
The return  journey should be quite easy. Any Mazogs on the Route
will have been killed,  so the only danger is losing your way and
bumping  into one.  You will find that if you bump into a  sword,
the  treasure and the sword will be exchanged.  This move is only
useful in other games.  The treasure and the sword can easily  be
re-exchanged.
H O M E
When you get back to the start (on View only) you will be greeted
by  a friend and the Exit will appear.  At the end of every  game
you are given the option of going on to another,  or before that,
having a look at the whole maze you have just tried.
P r e s s   M
The  top  left quarter of the maze will appear.  Using  the  keys
W,S,H & J you can now move up and down the maze to its limits and
across the maze in either direction for ever.  Pressing P (Print)
will  print  in  the  route from the  entrance  to  the  original
location of the treasure.  Your position whether you are back  at
'base',  on the route,  lost, or dead, will be marked with a grey
square.  Pressing  O (Rubout) will clear the route;  G will  give
another game.

2   F A C E   A   C H A L L E N G E
There are four new features in addition to those in game 1.
1. Mazogs are not quite as inactive as they appear. They can now
spot you if you are either immeadiately to the left or right of
them, and they will jump on you and fight. You won't be able to
get past the Mazog in the picture however fast you run.
2.SITUATION REPORT. There is the strong possibility that if you
do too much wandering in your search you will starve to death. he
number of moves you have is always four times the moves from  the
start to the treasure.  This may seem quite generous,  but if you
have to do a lot of running about looking for a much needed sword
or  prisoner,  it's  surprising how quickly the moves left to go,
will jump down towards zero - dead !  Information and  especially
Views also gobble up moves.  You can gain more moves by attacking
and killing Mazogs. As they will always attack you from the side,
you  can  only attack them from above or below.  So,  if you  are
running short of moves AND have a sword AND can find a Mazog  AND
he  is in the right position AND you have enough moves to get  to
him THEN extra moves are yours !!
3.VIEWS
Pressing  V for a view will automatically clear any route to  the
treasure or 'base' from the maze before it's shown.
4.SCORE
At  the end of a successful game you will be given a score  which


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is  the number of moves you have left,  including those  made  by
killing  Mazogs,  as a percentage of moves you were given at  the
beginning of the game. You can, of course, increase your score by
wandering  from  your route at the right moments to despatch  the
odd Mazog just to increase your score.  On the return you can  do
the same after dumping the treasure at the site of a sword.  Your
score can be more than 100%.
3   M A N I A C   M O B I L E   M A Z O G S
This  is  what it's all been leading up to!  Will you be able  to
cope with.....
ALL MAZOGS JUMP ABOUT in the maze in a frighteningly unpredictable
manner. There are two defences against them.....
SWORDS.  Running the maze without a sword is suicidal unless  you
keep using View to see that the 'coast is clear'.  If you fight a
Mazog  it's  best to know where your next sword is.  Mazogs  will
sometimes come in twos or threes !
POSITION. Any Mazog above or below you is quite harmless, so that
periods  of  hectic  dashing about can be  less  profitable  than
waiting  in  a safe position for a Mazog to move  off  elsewhere.
"Mazog  pushing" is the dangerous art of manoeuvering a Mazog  up
or  down  the  maze until you reach a  sword,  turnoff  or  other
objective.
DON'T  FORGET  that  with the nasties on  the  move,  the  return
journey  can be just as hazardous - more so,  as you can't  carry
the treasure and a sword.  Moves gained for attacking and killing
a  Mazog  are  higher,  but the task  is,  you  will  find,  much
trickier.
VIEWS  will last longer and cost less in moves.  They don't  stop
the Mazogs from moving.  For View first position yourself safely.
If you don't or can,t, you could view a Mazog (X) jumping towards
you and be unable to do anything about it.  If one attacks during
View, it will immediately end, as might you!
PRISONERS Any prisoner who tells you the Route to the treasure or
to  the  Exit  will (how sad) die  from  this  unexpected  mental
exercise,  so  they will have to be used with great  care.  Using
them  all on the way to the treasure will make the return journey
a  matter of great memory and greater luck.  You also have to  be
careful not to run into them accidentally.
RETURN As already mentioned,  getting back with the treasure  may
be more hazardous than finding it. If you meet a Mazog you can - 
 - Find   a   safe  position  and  wait  for  him  to  go   away.
   Incidentally, if you want the Mazogs to jump around faster, press
   a key to try to move you into a wall.
 - Go  and find a sword,  dump the treasure,  find the Mazog  and
   kill him, and then go back and find the treasure.
 - Do some 'Mazog-Pushing'.

A D D I T I O N A L   N O T E S
In the situation report you are given the option to 'buy' a sword
in cases of desparate need. You'd have to be desparate - the cost
of your sword is half the moves you have left.
At  the end of the game,  and you press P to solve the  maze,  it
will  be  solved  from  the start to the  original  site  of  the
treasure. If the treasure has been carried from its original site
and then dumped, that site will be marked by an inverse asterisk.

                                        Copyright 1982
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