\noindent {\bf Silicon Graphics IRIS 4D/70 } \noindent {\bf High Performance Graphics Workstation } \vspace{.1in} \noindent {\bf Architecture:} The 4D/70 CPU is based on a RISC architecture MIPS R2000 chip running at 12.5 MHz. The CPU has a 64 Kbyte instruction cache, a 32 Kbyte write-through data cache, a write buffer, and a MIPS R2010 floating-point coprocessor. Up to 16 Mbytes of memory are accessed through a high-speed bus. The CPU can optionally have a floating-point accelerator based on Weitek parts. Communication with the graphics processors is through a VME bus. \vspace{.1in} \noindent The Graphics Subsystem operates independently from the CPU. It includes a number of proprietary VLSI processors and resides on three to five triple-high by quad-wide VME boards. Conceptually, graphics processing is performed by three sections of the Graphics Subsystem: the Geometry Subsystem, the Rendering Subsystem, and the Display Subsystem. \vspace{.1in} \noindent The Geometry Subsystem, implemented in 2.0 $ \mu $ NMOS VLSI technology operating at 10 MHz, includes a 16 MHz 68020 Graphics Manager with 1 Mbyte local memory for the distributed processing of graphics tasks. A pipeline of seventeen 10 Mhz Geometry Engines handles object rotation, translation and scaling, six-plane clipping, perspective or orthographic viewing, and scaling to screen coordinates at over 400,000 3D coordinates/sec. The IRIS 4D/70 renders 60,000 Z-buffered, Gouraud-shaded four-sided 100-pixel polygons per second. \vspace{.1in} \noindent The Rendering processor generates pixel addresses, and performs hardware parallel interpolation of color intensities and depth values. \vspace{.1in} \noindent The Display Subsystem includes a three-domain frame buffer with image planes of 1280 x 1024 24-bit pixels, 8-bit deep window planes, optional depth planes for rapid hidden surface removal, and proprietary multi-mode graphics processors which can read the contents of the frame buffer in five parallel streams. \vspace{.1in} \noindent {\bf Configuration:} The system is housed in twin towers. One contains a 12-slot card cage for the CPU, the graphics subsystem, and peripheral controllers; the other houses the power supply and up to four stacking storage peripheral modules such as 170 Mbyte hard disks or streamer tape drives. \vspace{.1in} \noindent Power requirement is 1 KW, and the system is air cooled. The monitor used is a 19" Hitachi 1280 x 1024 monitor running at 60 Hz. The 19" monitor weighs 84 lb and has dimensions 18.5"h x 20"w x 21.5"d. The dimensions of the 185 lb twin-tower chasses are 26"h x 24"w x 27"d. \vspace{.1in} \noindent {\bf Software:} The operating system is an enhanced version of UNIX V.3 incorporating many features of BSD 4.3 and local enhancements to support real-time graphics. \vspace{.1in} \noindent {\bf Languages:} Fortran 77 and C optimizing compilers are available. Tools include the IRIS Edge, a window-based graphical interface to DBX, enabling concurrent viewing of source code execution and results. \vspace{.1in} \noindent {\bf Applications:} The major application areas are MCAE, animation, industrial design, visual simulation, and various scientific applications such as molecular modelling and computational fluid dynamics. \noindent {\bf Performance:} Peak rate is 100 Mflops; sustained rate is 40 Mflops. \vspace{.1in} \noindent {\bf Contact:} \begin{flushleft} Forest Baskett\\ Silicon Graphics\\ 2011 Stierlin Rd.\\ Mountain View, CA 94043\\ 415-960-1980\\ \vspace {.1in} Gareth Jones\\ Windrush Court\\ Blacklands Way\\ Abingdon Business Park\\ Abingdon\\ Oxon OX14 1SY\\ England\\ 0235-554444 FAX 0235-554440\\ \end{flushleft} .