@Bibtex-file{Graphics/multi.bib, title = "Bibliography on Multiresolution Modeling and Surface Simplification", author-1 = "Paul S. Heckbert", email-1 = "ph+@cs.cmu.edu", author-2 = "Michael Garland", email-2 = "garland+@cs.cmu.edu", address = "Computer Science Dept.\\ Carnegie Mellon University\\ Pittsburgh, Pennsylvania\\ USA", supported = "yes", abstract = "This is a bibliography of multiresolution modeling (a.k.a. level of detail modeling), curve and surface simplification, and related ideas, including: \begin{itemize} \item applied mathematics (approximation theory) \item computational geometry (triangulation, data structures) \item computer aided design (surface modeling), \item computer vision (shape acquisition, surface model fitting) \item computer graphics (rendering complex scenes, visualization, real time, interactive display), \item simulators (flight/driving, virtual reality), \item cartography (geographic information systems, terrain models) \end{itemize} The types of surfaces dealt with include height fields (e.g. terrains), parametric surfaces, manifolds, manifolds with boundary, and non-manifolds (e.g. arbitrary set of possibly intersecting polygons). The most common surface simplification methods work with piecewise planar triangular meshes, but some methods employ curved parametric surfaces.", readme = "We have included URL's to papers or software, where known. Please send corrections to ph+@cs.cmu.edu. There is more \htmladdnormallink{web info on multiresolution modeling} {http://www.cs.cmu.edu/\%7egarland/multires.html}. We thank Joseph Mitchell and Randolph Franklin for providing many references.", keywords = "multiresolution modeling, surface simplification, surface approximation, surface fitting, curve simplification, line generalization, terrain modeling, level of detail modeling, triangulation, virtual reality, simulators, cartography", } .