; AisleRiot - elevator.scm ; Copyright (C) 1999 Rosanna Yuen ; ; This game is free software; you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation; either version 2, or (at your option) ; any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program; if not, write to the Free Software ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 ; USA (define (new-game) (initialize-playing-area) (set-ace-low) (make-standard-deck) (shuffle-deck) (add-normal-slot DECK) (add-normal-slot '()) (add-blank-slot) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (set! HORIZPOS (+ HORIZPOS 42)) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (add-blank-slot) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (set! HORIZPOS (+ HORIZPOS 42)) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (add-blank-slot) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (set! HORIZPOS (+ HORIZPOS 42)) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-carriage-return-slot) (set! VERTPOS (- VERTPOS 80)) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (add-normal-slot '()) (deal-cards 0 '(2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22)) (deal-cards-face-up 0 '(23 24 25 26 27 28 29)) (give-status-message) (list 7 4) ) (define (give-status-message) (set-statusbar-message (get-stock-no-string))) (define (get-stock-no-string) (string-append "Stock left: " (number->string (length (get-cards 0))))) (define (button-pressed slot-id card-list) (and (is-visible? (car card-list)) (not (= slot-id 1)))) (define (check-for-flips slot-id) (cond ((= slot-id 29) (if (empty-slot? 28) (flip-top-card 22) )) ((= slot-id 28) (begin (if (empty-slot? 29) (flip-top-card 22) ) (if (empty-slot? 27) (flip-top-card 21) ))) ((= slot-id 27) (begin (if (empty-slot? 28) (flip-top-card 21) ) (if (empty-slot? 26) (flip-top-card 20) ))) ((= slot-id 26) (begin (if (empty-slot? 27) (flip-top-card 20) ) (if (empty-slot? 25) (flip-top-card 19) ))) ((= slot-id 25) (begin (if (empty-slot? 26) (flip-top-card 19) ) (if (empty-slot? 24) (flip-top-card 18) ))) ((= slot-id 24) (begin (if (empty-slot? 25) (flip-top-card 18) ) (if (empty-slot? 23) (flip-top-card 17) ))) ((= slot-id 23) (if (empty-slot? 24) (flip-top-card 17) )) ((= slot-id 22) (if (empty-slot? 21) (flip-top-card 16) )) ((= slot-id 21) (begin (if (empty-slot? 22) (flip-top-card 16) ) (if (empty-slot? 20) (flip-top-card 15) ))) ((= slot-id 20) (begin (if (empty-slot? 21) (flip-top-card 15) ) (if (empty-slot? 19) (flip-top-card 14) ))) ((= slot-id 19) (begin (if (empty-slot? 20) (flip-top-card 14) ) (if (empty-slot? 18) (flip-top-card 13) ))) ((= slot-id 18) (begin (if (empty-slot? 19) (flip-top-card 13) ) (if (empty-slot? 17) (flip-top-card 12) ))) ((= slot-id 17) (if (empty-slot? 18) (flip-top-card 12) )) ((= slot-id 16) (if (empty-slot? 15) (flip-top-card 11) )) ((= slot-id 15) (begin (if (empty-slot? 16) (flip-top-card 11) ) (if (empty-slot? 14) (flip-top-card 10) ))) ((= slot-id 14) (begin (if (empty-slot? 15) (flip-top-card 10) ) (if (empty-slot? 13) (flip-top-card 9) ))) ((= slot-id 13) (begin (if (empty-slot? 14) (flip-top-card 9) ) (if (empty-slot? 12) (flip-top-card 8) ))) ((= slot-id 12) (if (empty-slot? 13) (flip-top-card 8) )) ((= slot-id 11) (if (empty-slot? 10) (flip-top-card 7) )) ((= slot-id 10) (begin (if (empty-slot? 11) (flip-top-card 7) ) (if (empty-slot? 9) (flip-top-card 6) ))) ((= slot-id 9) (begin (if (empty-slot? 10) (flip-top-card 6) ) (if (empty-slot? 8) (flip-top-card 5) ))) ((= slot-id 8) (if (empty-slot? 9) (flip-top-card 5) )) ((= slot-id 7) (if (empty-slot? 6) (flip-top-card 4) )) ((= slot-id 6) (begin (if (empty-slot? 7) (flip-top-card 4) ) (if (empty-slot? 5) (flip-top-card 3) ))) ((= slot-id 5) (if (empty-slot? 6) (flip-top-card 3) )) ((= slot-id 4) (if (empty-slot? 3) (flip-top-card 2) )) ((= slot-id 3) (if (empty-slot? 4) (flip-top-card 2) )))) (define (button-released start-slot card-list end-slot) (if (and (= end-slot 1) (not (empty-slot? 1)) (or (= (get-value (get-top-card 1)) (+ 1 (get-value (car card-list)))) (= (+ 1 (get-value (get-top-card 1))) (get-value (car card-list))) (and (= king (get-value (get-top-card 1))) (= ace (get-value (car card-list)))) (and (= ace (get-value (get-top-card 1))) (= king (get-value (car card-list)))))) (begin (add-to-score! 1) (move-n-cards! start-slot end-slot card-list) (check-for-flips start-slot)) #f)) (define (button-clicked slot-id) (cond ((= slot-id 0) (if (not (empty-slot? 0)) (deal-cards-face-up 0 '(1)) #f)) ((and (not (= slot-id 1)) (not (empty-slot? slot-id)) (is-visible? (get-top-card slot-id)) (not (empty-slot? 1)) (or (= (get-value (get-top-card 1)) (+ 1 (get-value (get-top-card slot-id)))) (= (+ 1 (get-value (get-top-card 1))) (get-value (get-top-card slot-id))) (and (= king (get-value (get-top-card 1))) (= ace (get-value (get-top-card slot-id)))) (and (= ace (get-value (get-top-card 1))) (= king (get-value (get-top-card slot-id)))))) (begin (add-to-score! 1) (deal-cards slot-id '(1)) (check-for-flips slot-id))) (#t #f))) (define (button-double-clicked slot-id) (button-clicked slot-id)) (define (playable? check-slot) (if (or (> check-slot 29) (empty-slot? 1)) #f (if (and (not (empty-slot? check-slot)) (is-visible? (get-top-card check-slot)) (or (= (get-value (get-top-card 1)) (+ 1 (get-value (get-top-card check-slot)))) (= (+ 1 (get-value (get-top-card 1))) (get-value (get-top-card check-slot))) (and (= king (get-value (get-top-card 1))) (= ace (get-value (get-top-card check-slot)))) (and (= ace (get-value (get-top-card 1))) (= king (get-value (get-top-card check-slot)))0))) (list 1 (get-name (get-top-card check-slot)) (get-name (get-top-card 1))) (playable? (+ 1 check-slot))))) (define (game-continuable) (give-status-message) (and (not (game-won)) (get-hint))) (define (game-won) (empty-slot? 2)) (define (dealable?) (if (not (empty-slot? 0)) (list 0 "Deal a card") #f)) (define (get-hint) (or (playable? 2) (dealable?))) (define (get-options) #f) (define (apply-options options) #f) (define (timeout) #f) (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-continuable game-won get-hint get-options apply-options timeout) .