// -*- c-basic-offset: 2 -*- /* * This file is part of the KDE libraries * Copyright (C) 1999-2000 Harri Porten (porten@kde.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * $Id: ustring.h,v 1.40 2002/03/12 04:53:55 waba Exp $ */ #ifndef _KJS_USTRING_H_ #define _KJS_USTRING_H_ /** * @internal */ namespace DOM { class DOMString; }; class KJScript; class QString; class QConstString; namespace KJS { class UCharReference; class UString; /** * @short Unicode character. * * UChar represents a 16 bit Unicode character. It's internal data * representation is compatible to XChar2b and QChar. It's therefore * possible to exchange data with X and Qt with shallow copies. */ struct UChar { /** * Construct a character with value 0. */ UChar(); /** * Construct a character with the value denoted by the arguments. * @param h higher byte * @param l lower byte */ UChar(unsigned char h , unsigned char l); /** * Construct a character with the given value. * @param u 16 bit Unicode value */ UChar(unsigned short u); UChar(const UCharReference &c); /** * @return The higher byte of the character. */ unsigned char high() const { return uc >> 8; } /** * @return The lower byte of the character. */ unsigned char low() const { return uc & 0xFF; } /** * @return the 16 bit Unicode value of the character */ unsigned short unicode() const { return uc; } public: /** * @return The character converted to lower case. */ UChar toLower() const; /** * @return The character converted to upper case. */ UChar toUpper() const; /** * A static instance of UChar(0). */ static UChar null; private: friend class UCharReference; friend class UString; friend bool operator==(const UChar &c1, const UChar &c2); friend bool operator==(const UString& s1, const char *s2); friend bool operator<(const UString& s1, const UString& s2); unsigned short uc; }; inline UChar::UChar() : uc(0) { } inline UChar::UChar(unsigned char h , unsigned char l) : uc(h << 8 | l) { } inline UChar::UChar(unsigned short u) : uc(u) { } /** * @short Dynamic reference to a string character. * * UCharReference is the dynamic counterpart of @ref UChar. It's used when * characters retrieved via index from a @ref UString are used in an * assignment expression (and therefore can't be treated as being const): *
* UString s("hello world");
* s[0] = 'H';
*
*
* If that sounds confusing your best bet is to simply forget about the
* existance of this class and treat is as being identical to @ref UChar.
*/
class UCharReference {
friend class UString;
UCharReference(UString *s, unsigned int off) : str(s), offset(off) { }
public:
/**
* Set the referenced character to c.
*/
UCharReference& operator=(UChar c);
/**
* Same operator as above except the argument that it takes.
*/
UCharReference& operator=(char c) { return operator=(UChar(c)); }
/**
* @return Unicode value.
*/
unsigned short unicode() const { return ref().unicode(); }
/**
* @return Lower byte.
*/
unsigned char low() const { return ref().uc & 0xFF; }
/**
* @return Higher byte.
*/
unsigned char high() const { return ref().uc >> 8; }
/**
* @return Character converted to lower case.
*/
UChar toLower() const { return ref().toLower(); }
/**
* @return Character converted to upper case.
*/
UChar toUpper() const { return ref().toUpper(); }
private:
// not implemented, can only be constructed from UString
UCharReference();
UChar& ref() const;
UString *str;
int offset;
};
/**
* @short 8 bit char based string class
*/
class CString {
public:
CString() : data(0L) { }
CString(const char *c);
CString(const CString &);
~CString();
CString &append(const CString &);
CString &operator=(const char *c);
CString &operator=(const CString &);
CString &operator+=(const CString &);
int size() const;
const char *c_str() const { return data; }
private:
char *data;
};
/**
* @short Unicode string class
*/
class UString {
friend bool operator==(const UString&, const UString&);
friend class UCharReference;
/**
* @internal
*/
struct Rep {
friend class UString;
friend bool operator==(const UString&, const UString&);
static Rep *create(UChar *d, int l);
inline UChar *data() const { return dat; }
inline int size() const { return len; }
inline void ref() { rc++; }
inline int deref() { return --rc; }
UChar *dat;
int len;
int rc;
static Rep null;
};
public:
/**
* Constructs a null string.
*/
UString();
/**
* Constructs a string from the single character c.
*/
UString(char c);
/**
* Constructs a string from a classical zero determined char string.
*/
UString(const char *c);
/**
* Constructs a string from an array of Unicode characters of the specified
* length.
*/
UString(const UChar *c, int length);
/**
* If copy is false a shallow copy of the string will be created. That
* means that the data will NOT be copied and you'll have to guarantee that
* it doesn't get deleted during the lifetime of the UString object.
* Behaviour defaults to a deep copy if copy is true.
*/
UString(UChar *c, int length, bool copy);
/**
* Copy constructor. Makes a shallow copy only.
*/
UString(const UString &);
/**
* Convenience declaration only ! You'll be on your own to write the
* implementation for a construction from QString.
*
* Note: feel free to contact me if you want to see a dummy header for
* your favourite FooString class here !
*/
UString(const QString &);
/**
* Convenience declaration only ! See @ref UString(const QString&).
*/
UString(const DOM::DOMString &);
/**
* Destructor. If this handle was the only one holding a reference to the
* string the data will be freed.
*/
~UString();
/**
* Constructs a string from an int.
*/
static UString from(int i);
/**
* Constructs a string from an unsigned int.
*/
static UString from(unsigned int u);
/**
* Constructs a string from a double.
*/
static UString from(double d);
/**
* Append another string.
*/
UString &append(const UString &);
/**
* @return The string converted to the 8-bit string type @ref CString().
*/
CString cstring() const;
/**
* Convert the Unicode string to plain ASCII chars chopping of any higher
* bytes. This method should only be used for *debugging* purposes as it
* is neither Unicode safe nor free from side effects. In order not to
* waste any memory the char buffer is static and *shared* by all UString
* instances.
*/
char *ascii() const;
/**
* @see UString(const QString&).
*/
DOM::DOMString string() const;
/**
* @see UString(const QString&).
*/
QString qstring() const;
/**
* @see UString(const QString&).
*/
QConstString qconststring() const;
/**
* Assignment operator.
*/
UString &operator=(const char *c);
/**
* Assignment operator.
*/
UString &operator=(const UString &);
/**
* Appends the specified string.
*/
UString &operator+=(const UString &s);
/**
* @return A pointer to the internal Unicode data.
*/
const UChar* data() const { return rep->data(); }
/**
* @return True if null.
*/
bool isNull() const { return (rep == &Rep::null); }
/**
* @return True if null or zero length.
*/
bool isEmpty() const { return (!rep->len); }
/**
* Use this if you want to make sure that this string is a plain ASCII
* string. For example, if you don't want to lose any information when
* using @ref cstring() or @ref ascii().
*
* @return True if the string doesn't contain any non-ASCII characters.
*/
bool is8Bit() const;
/**
* @return The length of the string.
*/
int size() const { return rep->size(); }
/**
* Const character at specified position.
*/
UChar operator[](int pos) const;
/**
* Writable reference to character at specified position.
*/
UCharReference operator[](int pos);
/**
* Attempts an conversion to a number. Apart from floating point numbers,
* the algorithm will recognize hexadecimal representations (as
* indicated by a 0x or 0X prefix) and +/- Infinity.
* Returns NaN if the conversion failed.
* @param tolerant if true, toDouble can tolerate garbage after the number.
*/
double toDouble(bool tolerant=false) const;
/**
* Attempts an conversion to an unsigned long integer. ok will be set
* according to the success.
*/
unsigned long toULong(bool *ok = 0L) const;
/**
* @return Position of first occurence of f starting at position pos.
* -1 if the search was not successful.
*/
int find(const UString &f, int pos = 0) const;
/**
* @return Position of first occurence of f searching backwards from
* position pos.
* -1 if the search was not successful.
*/
int rfind(const UString &f, int pos) const;
/**
* @return The sub string starting at position pos and length len.
*/
UString substr(int pos = 0, int len = -1) const;
/**
* Static instance of a null string.
*/
static UString null;
private:
void attach(Rep *r);
void detach();
void release();
Rep *rep;
};
inline bool operator==(const UChar &c1, const UChar &c2) {
return (c1.uc == c2.uc);
}
bool operator==(const UString& s1, const UString& s2);
inline bool operator!=(const UString& s1, const UString& s2) {
return !KJS::operator==(s1, s2);
}
bool operator<(const UString& s1, const UString& s2);
bool operator==(const UString& s1, const char *s2);
inline bool operator!=(const UString& s1, const char *s2) {
return !KJS::operator==(s1, s2);
}
inline bool operator==(const char *s1, const UString& s2) {
return operator==(s2, s1);
}
inline bool operator!=(const char *s1, const UString& s2) {
return !KJS::operator==(s1, s2);
}
bool operator==(const CString& s1, const CString& s2);
UString operator+(const UString& s1, const UString& s2);
}; // namespace
#endif
.