--- src/geometry/TankSceneNode.cxx.orig 2008-04-20 12:47:51.000000000 +0200 +++ src/geometry/TankSceneNode.cxx 2008-04-20 12:50:42.000000000 +0200 @@ -944,9 +944,6 @@ renderParts(); } } - else if (narrowWithDepth) { - renderNarrowWithDepth(); - } else if (isShadow && (sphere[2] < 0.0f)) { // burrowed or burrowing tank, just render the top shadows renderPart(Turret); .