name: Flu authors: Tony Haines (a.s.haines@bham.ac.uk) and Alain Brobecker size: 8074 bytes + the music needs: RiscPC, 64k writable space in directory. descr.: Demo Flu release 1.1 28/5/2000 or should that be flü ? *Important* This demo will not run from archive. Copy both the Flu app and the music directory to somewhere with write access like your hard drive. It also needs 64k of free space. This is because the music is compressed and needs to be expanded using squash before it can be used. TimPlayer will not accept an area of memory as source, so it has to be resaved once unsquashed. This demo consists of five parts, which cycle. To see the next part without waiting, press space. You can turn the music off and on in the first demo section - 'Flu flash' only by pushing Q and P respectively. Escape quits. Flu Flash A quick animated logo. Loss Fire animation, featuring a 512 translucent particle display Reflection A simulation. The moon is reflected in water with rain-drop ripples. Fish Coded by Alain Brobecker, this is a rotozoom with edges as quadratic splines and an RGB trainee. Colourbobs Yet another meta-blobs routine. Please see More.notes for more information Files included : Flu music flowercol compressed music TimPlayer Player module Readme This file more Notes some more technical information MakeFlu notes on making your own copy FluSource Source code MakeCode MkFish \ MkFluFlash \ MkMoon >compress datas Mkploebe / SquashMus / MakeData fish5bpp \ fluSprite \ graphical data Moon256 / TinyPhe / flowerc_xm uncompressed music file MinCompare very small debugging aid Credits Alain Brobecker who wrote the Fish demo part and helped and inspired me. Eli-Jean Leyssens for help, encouragement and for organising Codecraft 2 Jan Vlietinck for writing 2DWaves and bothering to explain it in the help file Andre Timmermans for the Player module Unknown Artist for the music 'Flower Colour' MC Escher for the fish tile Remember, the x-Acorn scene is the friendliest scene. Tony Haines 29/4/2000 (updated 28/5/2000) .