diff -Naur cal3d-0.11.0.orig/src/cal3d/hardwaremodel.cpp cal3d-0.11.0/src/cal3d/hardwaremodel.cpp --- cal3d-0.11.0.orig/src/cal3d/hardwaremodel.cpp 2008-04-26 16:29:54.433217561 -0700 +++ cal3d-0.11.0/src/cal3d/hardwaremodel.cpp 2008-04-26 16:30:10.987227079 -0700 @@ -24,6 +24,8 @@ #include "cal3d/coreskeleton.h" #include "cal3d/skeleton.h" +#include + /*****************************************************************************/ /** Constructs the hardware model instance. diff -Naur cal3d-0.11.0.orig/src/cal3d/platform.cpp cal3d-0.11.0/src/cal3d/platform.cpp --- cal3d-0.11.0.orig/src/cal3d/platform.cpp 2008-04-26 16:29:54.432218202 -0700 +++ cal3d-0.11.0/src/cal3d/platform.cpp 2008-04-26 16:32:05.458248885 -0700 @@ -18,6 +18,8 @@ #include "cal3d/platform.h" +#include + /*****************************************************************************/ /** Constructs the platform instance. * diff -Naur cal3d-0.11.0.orig/src/cal3d/renderer.cpp cal3d-0.11.0/src/cal3d/renderer.cpp --- cal3d-0.11.0.orig/src/cal3d/renderer.cpp 2008-04-26 16:29:54.432218202 -0700 +++ cal3d-0.11.0/src/cal3d/renderer.cpp 2008-04-26 16:33:06.537218419 -0700 @@ -29,6 +29,8 @@ #include "cal3d/coresubmesh.h" #include "cal3d/physique.h" +#include + /*****************************************************************************/ /** Constructs the renderer instance. * diff -Naur cal3d-0.11.0.orig/src/cal3d/submesh.cpp cal3d-0.11.0/src/cal3d/submesh.cpp --- cal3d-0.11.0.orig/src/cal3d/submesh.cpp 2008-04-26 16:29:54.431218355 -0700 +++ cal3d-0.11.0/src/cal3d/submesh.cpp 2008-04-26 16:33:47.931260330 -0700 @@ -16,6 +16,8 @@ #include "cal3d/error.h" #include "cal3d/coresubmesh.h" +#include + CalSubmesh::CalSubmesh(CalCoreSubmesh* coreSubmesh) { diff -Naur cal3d-0.11.0.orig/src/cal3d_converter.cpp cal3d-0.11.0/src/cal3d_converter.cpp --- cal3d-0.11.0.orig/src/cal3d_converter.cpp 2008-04-26 16:29:54.436217873 -0700 +++ cal3d-0.11.0/src/cal3d_converter.cpp 2008-04-26 16:39:07.680495147 -0700 @@ -11,6 +11,8 @@ #include "cal3d/cal3d.h" +#include + #define SKELETON 0 #define MESH 1 #define ANIMATION 2 .