#include "Status.h" #include "Conf.h" /** * La nostra unica reference a Status */ Status* Status::Instance = NULL; volatile LONG Status::lLock = 0; Status* Status::self() { while (InterlockedExchange((LPLONG)&lLock, 1) != 0) Sleep(1); if (Instance == NULL) Instance = new(std::nothrow) Status(); InterlockedExchange((LPLONG)&lLock, 0); return Instance; } Status::Status() : uCrisis(FALSE) { } Status::~Status() { } void Status::StartCrisis(UINT uType) { uCrisis = uType; } void Status::StopCrisis() { uCrisis = CRISIS_NONE; } UINT Status::Crisis() { return uCrisis; } .