Posts by zemarmot@fosstodon.org
 (DIR) Post #ARTuHv3pbq7fn9JjZw by zemarmot@fosstodon.org
       2023-01-09T23:06:49Z
       
       0 likes, 0 repeats
       
       @falktx @prokoudine @GIMP It's special layers tied to paths for non-destructive path rendering. So you can change the line color/width/shapes or the fill for instance. And you can edit the path anytime independently.So yes, it's vector graphics in GIMP. Like "stroke path" on steroids, because unlike the "stroke" feature, it's non-destructive (you can change the render anytime without undoing).
       
 (DIR) Post #ARUI6mBafBeLyuALa4 by zemarmot@fosstodon.org
       2023-01-09T23:08:53Z
       
       0 likes, 1 repeats
       
       @falktx @prokoudine @GIMP GIMP 3.0.2 (might be another version if we have urgent bugs to fix or whatever after 3.0.0) should have link layers too. I.e. linking an external image as a layer in GIMP. Link layers can be used e.g. when you want to share an image across several artworks, or if you want to edit the image in an external software. To stay in the vector world, you could load an external SVG file as a link layer, keep editing it in @inkscape and have the render update in GIMP.
       
 (DIR) Post #ARUvwza9zv8UneY1LM by zemarmot@fosstodon.org
       2023-01-10T11:00:09Z
       
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       @falktx @prokoudine @GIMP @inkscape If you mean, having both vector and link layers in a same image, sure.If you mean having a link layer which you convert into a vector layer (editable in GIMP), it's of course theoretically possible, but the problem is that GIMP is not a full-featured vector-first program. Our path tool is quite limited and if you were to link a complex SVG file with advanced vector feature, we'd likely lose some of these in a conversion.
       
 (DIR) Post #ARVHxwc0ixUyrxGwts by zemarmot@fosstodon.org
       2023-01-10T15:06:50Z
       
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       @falktx @prokoudine @GIMP @inkscape Yes being able to import SVG images and not bother about their size while being able to resize them at will inside GIMP while always have the perfect render is definitely one of the use case I had in mind when I implemented this. This already works in my code.Actually look at the demo video I made in 2020, as I demonstrate exactly what you talk about (resizing the link layer re-renders the external SVG at the target size): https://www.youtube.com/watch?v=N5oyqbD7zyQ
       
 (DIR) Post #ASXkmOjZXQqTJdzfOa by zemarmot@fosstodon.org
       2023-02-10T16:06:26Z
       
       1 likes, 2 repeats
       
       I don't always fix all sloppy keyframes, but I couldn't stand this sequence. I fixed it and now i feel better.#ZeMarmot #workinprogress #GIMP #ccbysa #2Danimationproject fully made with #Freesoftware
       
 (DIR) Post #AU30zqM2OzZlIbKgyW by zemarmot@fosstodon.org
       2023-03-27T14:47:04Z
       
       0 likes, 2 repeats
       
       For the fifth year in a row, Aryeom (#ZeMarmot's film director) teaches 🤓 illustration 🎨 with #GIMP software 💻 to 16 students at CY Cergy Paris University.She is currently giving homework feedback/review. Each time I assist to this, I am impressed by the quality of the feedback/advice these lucky students get! 🍀
       
 (DIR) Post #AVzrklWQb7qUagfHQO by zemarmot@fosstodon.org
       2023-05-24T09:49:04Z
       
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       #devnews at Wilber Week: yesterday we had a meeting with @Blender, @inkscape, Wayland/GTK and of course @GIMP developers about color management on Linux. It was quite insightful and constructive! 🤓
       
 (DIR) Post #AW147YJZGIuqtgF2Rc by zemarmot@fosstodon.org
       2023-05-25T14:30:50Z
       
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       @justinz @krita @Blender @inkscape @GIMP To be clear, it's not originally an inter-project event. It's a GIMP only hacking week (nicely hosted at Blender).At some point, an Inkscape dev was interested to discuss color management with us, so we randomly invited them to meet us. It triggered to say "hey we are at Blender's, let's extend the discussion".Finally, as some GIMP contributors are GTK/Wayland contributors too, we came to remotely invite a major Wayland dev.
       
 (DIR) Post #AY3swYpXTLsq9LaDqa by zemarmot@fosstodon.org
       2023-07-25T16:53:58Z
       
       0 likes, 2 repeats
       
       So I just reviewed and merged new snapping features in GIMP by mr.fantastic:1. snapping by layer's bounding box ◰ (side and center);2. snapping by equidistance 📏 between 3 layers.To be discovered in the next development version of @GIMP (2.99.18… or who knows maybe 3.0.0-RC1! 😜)
       
 (DIR) Post #AZYqnuCL1Y0oq2DNOS by zemarmot@fosstodon.org
       2023-09-08T12:20:12Z
       
       0 likes, 1 repeats
       
       Yesterday I finished a patch I had for MozJPEG (JPEG compression improvements by @mozilla) to make it side-by-side installable with jpeg-turbo (hence available in more distributions) and discoverable at build.Once it's in, I will merge a new option in @GIMP to enable better compression (unfortunately encoding is also slower by an order of magnitude, hence this cannot be default).
       
 (DIR) Post #Ac3DcMg54r9nVqyWcC by zemarmot@fosstodon.org
       2023-11-21T19:58:33Z
       
       1 likes, 0 repeats
       
       So here it is! The finale countdown to @GIMP 3! I've been preparing this schedule for weeks now and I think we can make it.My hopeful deadline is the next @lgm though if we manage to release before, it's all for the better, right? 😊https://www.patreon.com/posts/finale-countdown-93295511
       
 (DIR) Post #AcvBMNoLOaaF6uUAoi by zemarmot@fosstodon.org
       2023-12-18T03:25:22Z
       
       1 likes, 0 repeats
       
       With 1 exception, we entered feature freeze for GIMP 3.0.The exception is the layer effect MR (because it's a pretty big deal), giving it a few more days for the code to mature and being more stable. Hopefully layer effects can still make it to @GIMP 3!
       
 (DIR) Post #AnP7ejbU6WxbGN4SZ6 by zemarmot@fosstodon.org
       2024-10-26T15:37:22Z
       
       0 likes, 1 repeats
       
       Now 98% till @GIMP 3.0 RC1! 🥳 And yesterday in particular a particular huge milestone was passed with the last major API update (though I'm still looking at details in case of forgotten issues in the API)!You may notice that we are only 1 opened issue down since last screenshot, but that's because a lot of other issues were also fixed (342→365 closed issues). The team is working hard! 💪
       
 (DIR) Post #As99AxEHOacC8Jnp2G by zemarmot@fosstodon.org
       2025-03-17T12:15:20Z
       
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       @CmykStudent @BrodieOnLinux Ahah during the interview, I did hesitate to mention we were on the verge of releasing. But didn't want to jinx it (and have people running after us with pitchforks and torches again!). 😛
       
 (DIR) Post #AxgZXZ9Gw0ju9ygfdQ by zemarmot@fosstodon.org
       2025-08-29T11:58:06Z
       
       1 likes, 0 repeats
       
       A few days ago, we finally merged an early implementation of link layers (layers linking to external files) into @GIMP. This has various usages, e.g. the ability to work at several people on a same image by linking a separate document (e.g. someone working on backgrounds and another on characters). Or again when working with different software.For instance, in this example, the layer links a #SVG file. As soon as it is saved in #Inkscape, #GIMP picks up the updated version automatically:
       
 (DIR) Post #AxgZXepHpEJlljNnJg by zemarmot@fosstodon.org
       2025-08-29T12:04:28Z
       
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       @GIMP Another nice ability of link layers is that all consecutive transformations are squashed into a single transformation, which will lead to much smaller quality loss.For instance, the first image is a standard import then rotated 8 times at 10°. It shows more blurry than the same 8 times 10° rotation on a link layer (which will be as sharp as a single 80° rotation).
       
 (DIR) Post #AxgZXlylEP3Vx8rxYW by zemarmot@fosstodon.org
       2025-08-29T12:07:00Z
       
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       @GIMP Note that I am planning to port part of this work to all types of layers eventually though as a last-second merge concept, because destructive layers are still meant to be edited through direct pixel edits.Yet it should be possible to lessen quality loss even on destructive layers, for the cases when several transformations are done consecutively.This is work-in-progress.
       
 (DIR) Post #B0R9b0a9qoG2m4lGEK by zemarmot@fosstodon.org
       2025-11-20T12:31:48Z
       
       1 likes, 0 repeats
       
       I guess I can show a screenshot of current roadmaps for 3.4 and 3.6. This contains projects by Americo Gobbo, @CmykStudent, Jacob Boerema, @martymichal, and us (Aryeom & Jehan @zemarmot). We have not yet incorporated any project by Gabriele Barbero, Idriss Fekir and @barefootliam who will likely further improve text handling. And others…With our new policy of fast minor release, we ask everyone to focus on one big project only (they may add in small projects which would not block release).
       
 (DIR) Post #B1K9H2RNCspMX0ntS4 by zemarmot@fosstodon.org
       2025-12-17T00:50:49Z
       
       1 likes, 0 repeats
       
       These last few days, I've looked a lot at various issues for graphics tablets on Linux, which made me have very informative discussions with @whot. 💬There is quite some data to digest, but that could lead to interesting enhancements in graphics tablet configuration after @GIMP 3.2 is released… 🤔Thanks for all the great answers to my naive questions! 🤗
       
 (DIR) Post #B2V9HpxVwyT3uGujuy by zemarmot@fosstodon.org
       2026-01-20T21:32:19Z
       
       1 likes, 0 repeats
       
       Someone (thanks @CmykStudent for discovering it!) shared this meme… about #ZeMarmot's Jehan, as @GIMP maintainer "hero developer"! 😅😎😱🤣We were unsure what to do of it. In the end, just sharing it… for the fun. I should say "Thank you", I guess? 🤷🤗https://programmerhumor.io/linux-memes/this-is-jehan-pages-the-top-developer-behind-gimp-a-free-open-source-photo-editor-adobe-executives-hate-jehan-because-of-his-hard-work-adobe-lost-millions-of-dollars-iv0z