Posts by thomastc@mastodon.gamedev.place
 (DIR) Post #Ahsk35iK0hOB9hE4jg by thomastc@mastodon.gamedev.place
       2024-05-06T11:35:27Z
       
       0 likes, 0 repeats
       
       Didn't get enough sleep to do coding, so I'm switching #gamedev hats and started working on some art using #blender3d, just to see how long it will take me. Here's a #sailing ship, a carrack to be precise, made in about 2 hours.Edit: any feedback is very welcome!
       
 (DIR) Post #Ahsk37eUntW7APS33A by thomastc@mastodon.gamedev.place
       2024-05-06T15:21:05Z
       
       0 likes, 0 repeats
       
       I think this is starting to look passingly like a ship to the casual observer. There's more that can be done using texturing, but I don't think I'll let the camera get this close – I'd need to add all the rigging and on-deck greebles, not to mention actual sailors, to make it look nice up close. Ain't nobody got time for that!#gamedev #blender3d
       
 (DIR) Post #Ak8A3Q7MuPklQdI7Ie by thomastc@mastodon.gamedev.place
       2024-07-20T18:48:31Z
       
       0 likes, 0 repeats
       
       @foone Did you find anything that might put other users of this crap product at risk? If so, please consider starting some responsible disclosure process.
       
 (DIR) Post #ArvM1n7KCZSvM74V72 by thomastc@mastodon.gamedev.place
       2025-03-10T20:58:19Z
       
       1 likes, 0 repeats
       
       Extremely pleased with progress on my #procgen library today. It's a #RustLang implementation of LayerProcGen by @runevision, but without any assumptions about the coordinate system. You can even mix and match, e.g. have a 2D biome map but use 3D volumetric chunks for geometry.Today's breakthrough was to ditch all sharing and locking primitives (Arc, Mutex) and use #GoLang style channels instead. Much easier to reason about: all mutations are serialized on a single manager thread now.
       
 (DIR) Post #AzkFn63ulNS6VdoaWm by thomastc@mastodon.gamedev.place
       2025-10-30T19:54:28Z
       
       0 likes, 0 repeats
       
       @detondev Wow, I had no idea this kind of notation was even a thing. It looks beautiful!
       
 (DIR) Post #B1PnJW1BB2W0nh5TLE by thomastc@mastodon.gamedev.place
       2025-12-19T18:34:25Z
       
       0 likes, 0 repeats
       
       @lain @lebronjames75 Only if the walking back out and in takes zero time...