Posts by sethrichards@mas.to
 (DIR) Post #B0bjI3H8RRhneAbJMe by sethrichards@mas.to
       2025-11-25T15:04:47Z
       
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       @Nonilex His obsession with this basic grooming and presentation stuff brings to mind a senior "individual contributor" developer who was suddenly raised to VP of engineering and didn't understand the job was different.If someone like that was dropping into code reviews to nitpick coding guidelines, comments, and commit messages I'd be like "yes, you're technically correct, but shouldn't you be spending your time focusing on overall product strategy or something?"
       
 (DIR) Post #B6Q05W8yEfFOkafUFk by sethrichards@mas.to
       2026-05-18T10:28:37Z
       
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       @foone I remember working on a system ages ago where I was debugging some bizarre behavior with newly added code and it turned out somebody had used the preprocessor to redefine "malloc" to point to their own custom block allocator.It was the sort of system where it was, in fact, reasonable to dictate "no usage of the heap" but... yeah. Not like that.
       
 (DIR) Post #B6xn5uo948xMFPlvrE by sethrichards@mas.to
       2026-06-03T17:37:29Z
       
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       @foone Probably the Steam Deck? I loved the idea when I first saw it, but was apprehensive about the implementation so I didn't get one right when it came out. It did have some rough edges, but mostly I've been extremely satisfied with it.On the one hand, it's mostly a repackaging of existing technologies. On the other, though, things like portability and instant pause/resume are game changers (sorry) for PC games.