Posts by pekkavaa@mastodon.gamedev.place
 (DIR) Post #AW3aZXtQ0dM4XxK2vw by pekkavaa@mastodon.gamedev.place
       2023-05-26T19:43:01Z
       
       0 likes, 0 repeats
       
       @textfiles Listened to the Half-Life and Quake 3 recordings. These are absolute gold and a terrific time capsule. Thank you!
       
 (DIR) Post #AYIXvE6bGShtN6gm3M by pekkavaa@mastodon.gamedev.place
       2023-07-31T22:34:58Z
       
       0 likes, 1 repeats
       
       I made a weird Nintendo 64 demo for the @evoke demoparty Alternative Platforms compo and ranked 4th in the competition in the end.Video capture: https://youtu.be/et2oI4jV78YDownload and discussion: https://www.pouet.net/prod.php?which=94733It's a pretty big ROM because I used uncompressed PCM audio for the music made by miika. Video takes about two megs. Made with the libdragon open source SDK with no proprietary Nintendo code in sight :)#N64 #homebrew #demoscene
       
 (DIR) Post #AtjEXGkb2utWhmVT9s by pekkavaa@mastodon.gamedev.place
       2025-05-02T11:38:43Z
       
       1 likes, 2 repeats
       
       We made a Nintendo 64 demo for Revision 2025!📺 https://youtu.be/v3wYV6gxJIIIt has baked lighting with normal mapping, specular shading (at the end), and of course bloom. The beautiful song was made by @noby  with guitar performed by https://soundcloud.com/sou_andrade
       
 (DIR) Post #B22QZcvpSu2YcHo3Rg by pekkavaa@mastodon.gamedev.place
       2026-01-07T09:41:39Z
       
       1 likes, 0 repeats
       
       Some of you might know that I've been working on a book. Today I'm happy to announcePalette Programming: A Modern Guide to Color Quantization https://paletteprogramming.comIt's a textbook on how to design color palettes and represent images using them. Will be out this year. Code in Python & NumPy.
       
 (DIR) Post #B22QZlMi6qIQlyRdSK by pekkavaa@mastodon.gamedev.place
       2026-01-07T09:41:39Z
       
       0 likes, 0 repeats
       
       The palette design theme is a good excuse to talk about some fundamental subjects such as algorithms, numerical programming, unsupervised learning (clustering), and color science. I've done a lot of research in the past year and published some of it on my site. https://30fps.net/pages/better-srgb-to-greyscale/https://30fps.net/pages/approximate-first-pc/https://30fps.net/pages/hyab-kmeans/I got a #NumPy guide chapter sample to show what I'm talking about: https://paletteprogramming.com/files/paletteprogramming-numpy-sample-jan5.pdfIt shows the style I'm after and is a nice standalone read too :)
       
 (DIR) Post #B22QZu1lu3tXddiXZI by pekkavaa@mastodon.gamedev.place
       2026-01-07T09:41:39Z
       
       0 likes, 0 repeats
       
       Interested? You can join the book's waiting list on the website or directly at https://buttondown.com/pekkavaa?tag=waitinglistOr even more directly via your terminal😃curl 'https://buttondown.com/api/emails/embed-subscribe/pekkavaa' \  -X POST \  -H 'Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8' \  -H 'Referer: https://mastodon.fediverse' \  -H 'Content-Type: application/x-www-form-urlencoded' \  --data-raw 'email=hack%40thepentagon.biz&tag=waitinglist'