Posts by nazokiyoubinbou@urusai.social
(DIR) Post #B1Fh0fxXRu6OpDQ0Dw by nazokiyoubinbou@urusai.social
2025-12-14T21:36:05Z
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@m0xEE @lunte161 Are we talking about the same game? Rise of the Triad had Doom-level pseudo-3D, aiming, "physics" etc etc. If they got that out of Wolfenstein 3D's engine I sure as heck can't see how...I'd swear it was much much heavier than Doom ever was. I'd swear the same 486/33 computer that ran Doom buttery smooth struggled with RotT.
(DIR) Post #B1FiHMAeNL0qKT4Ltg by nazokiyoubinbou@urusai.social
2025-12-14T21:41:38Z
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@lunte161 @m0xEE This really throws me for a loop because I just swear that Doom ran great on my 486/33 and Rise of the Triad struggled on that same computer. (It played, just not buttery smooth.)Doom says it requires a 386DX/33, RotT says it requires a 386DX/40, so I dunno. Maybe it's just the SX limitations striking again? Knowing iD I could absolutely see them actually utilizing the processor in ways that would really suck on a SX. They really meant for Doom to be a major flagship and went all out on it, so I wouldn't put it past them to just burn that bridge. (Plus I think of what they did with Quake, lol.)
(DIR) Post #B1FjRwPoZcxpacm0I4 by nazokiyoubinbou@urusai.social
2025-12-14T21:49:15Z
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@m0xEE @lunte161 That is honestly legitimately amazing.Like they basically took ultra-flat Wolf3D and made it pseudo-3D like Doom. You can look up/down, fly, fall over edges, ride up and down moving blocks, etc etc. Like at that point one has to wonder why even continue to use that engine, lol. But I totally respect them for somehow pulling it off.I still say it ran worse than Doom though! At least on my 486/33 (which I'm 75% sure was a DX.) I'm wondering if SX vs DX makes the difference here... Either way I seriously doubt 25MHz is enough.
(DIR) Post #B1FkF5qmHe0R2bp3qa by nazokiyoubinbou@urusai.social
2025-12-14T22:04:03Z
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@m0xEE @lunte161 Oh I'm absolutely not calling you a liar. At this point I'm just saying "wow, that should be impossible."Not sure what you mean about "the whole DIP thing." A DIP switch to control the speed or something?(BTW, Build Engine was also weirdly 2D, lol. Like two points couldn't intersect, so they used weird teleportation trickery when you went under/over something. I forget how that even worked.)All I can tell you is RotT ran worse on a 486/33 than Doom. 🤷 I just can't see it being playable on a 386SX/25.
(DIR) Post #B1FmQdeHA7W0xUbk80 by nazokiyoubinbou@urusai.social
2025-12-14T22:26:09Z
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@m0xEE Oooohhhh... DIP sockets. Ok. Wow, I didn't know they did that for memory on anything past like an 8088. (I think I also missed the previous post about it referring to the RAM.)And yeah, RotT was amazing for its time, absolutely.
(DIR) Post #B1FmQhohfIEVszW7w8 by nazokiyoubinbou@urusai.social
2025-12-14T22:40:54Z
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@m0xEE @lunte161 Ok, do with this just as you will. I just tested Rise of the Triad in DOSBox[-Staging] set to 4595 cycles which is supposed to be equivalent to a 386/25 DX.The result was very very slow, but you'd theoretically call it a playable FPS except one key problem: there was a notable delay from when I pressed the fire button before it actually fired. That... is a problem.(This was without sound. I didn't get around to fixing an improper sound configuration and it was configured for no sound effects. You'd probably have to configure it for 8-bit audio with the minimum number of channels or it would probably be notably worse.)
(DIR) Post #B1FneTIuWIGssqm4cy by nazokiyoubinbou@urusai.social
2025-12-14T22:42:39Z
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@argv_minus_one @m0xEE @lunte161 Yep. I noticed the teleportation and began to figure it out when I started messing with the map editor. The big one that got me was there is this bridge with water going under it in a level where you drop down and when you go under the bridge it seamless teleports you. Like just going under a bridge... That's the thing that most got me to realize it wasn't true 3D.It's crazy how long it took until we had real 3D. The first I remember absolutely for sure was Daggerfall. Darned game left me so turned around and confused in dungeons and its 3D map with all sorts of corridors criss-crossing over and under and through interdimentional portals did not help, lol.
(DIR) Post #B1GjSlIbaEpMYpkhqy by nazokiyoubinbou@urusai.social
2025-12-15T09:47:35Z
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@asie It's probably not the oldest, but the oldest one I think I can personally remember is Inuyasha (which aired in 2000.) I was hanging out in some fansub channel on IRC that was churning out fansubs for a bunch of things super fast at the time and I believe that one was within a day or two of a new episode?It has been a long time. Don't quote me on that.I've probably actually seen something that had a < 1 week lead time in fansubs earlier than that, but it's the first I can really think of.
(DIR) Post #B1Gju7RRMld13Mvi5Y by nazokiyoubinbou@urusai.social
2025-12-15T09:51:11Z
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@asie I absolutely feel like there was more before that one definitely! After all, I was hanging out in those channels after the show came out...
(DIR) Post #B1Gl1AcS3B8CtE0S6S by nazokiyoubinbou@urusai.social
2025-12-15T09:56:22Z
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@asie Agreed. But in my gut I feel like if you can find a real answer it's going to be something more like 1998 or something.We had TV captures back then (with all the ups and downs therein' but they cut out the commercials at least) so someone captured, uploaded, someone subbed, and then encoded and put it out there via XDCC on IRC channels or similar (no Bittorrent back then!) Some even ran FTP servers, but they had ratio requirements (you had to upload stuff to download stuff. It kind of didn't make sense in context of a FTP, but they did it anyway. Really sucked if you had dialup which was already slow, but even slower at uploading...)The process was surprisingly fast!This discussion is getting me nostalgic in some ways for those days. (Not for dialup though...)
(DIR) Post #B1Gl1BaiR7Kxu8Ca2K by nazokiyoubinbou@urusai.social
2025-12-15T10:06:04Z
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@asie Say, do specific seasons count?I'm not sure, but I really feel like there was a group doing the later series of Sailor Moon (the ones that DiC never licensed and weren't airing in the US at their respective times — not sure if they ever got picked up for TV airing?) around the time it came out.However, super emphasis on the not sure. They may not have been at all close to < 1 week times. Just, maybe this is a thing to look up as that's obviously a famous show with lots of info around it.
(DIR) Post #B1IUs5SkdttvLB2Hrc by nazokiyoubinbou@urusai.social
2025-12-15T22:07:54Z
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@lunte161 @m0xEE I'm still suspecting that, more than anything else, it's that SX killing you. You have all that RAM, but accessing it is hobbled so badly... A 386 SX is practically just a fast 286.Probably wouldn't particularly help, but in the in-game menu there are settings to lower detail and to turn off floors and ceiling textures. That might squeeze one or two more out of it. Maybe.BTW, weren't there L2 addons for such computers back then? Not sure if that would help or not though.
(DIR) Post #B1IUs8EKLz95vJJJIW by nazokiyoubinbou@urusai.social
2025-12-15T22:20:18Z
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@lunte161 @m0xEE I know how that feels. My first computers were all hand-me-downs and I was given a 286 at the time that most of the world had 486es.Could be worse. A lot of stuff requires a 386 even just to run. There were so many things I couldn't run on that 286 it drove me crazy. I was so disappointed all the stuff I most wanted wouldn't even start — let alone run slowly.It's strange for a 286 to go faster though.I thought there was a way to add on L2. I think I had that on a 486/25 once. But I'm not sure if the 16-bit bus limits even that? It really helped a lot on some trickier things for me. (I upgraded to a 486/33, but one day eventually it died and I got downgraded to a 486/25. The L2 got same games like Mortal Kombat playable again.)
(DIR) Post #B1IUsAMuP3CMYVLBx2 by nazokiyoubinbou@urusai.social
2025-12-15T22:41:45Z
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@lunte161 @m0xEE Maybe it was L3. It was a card — I swear it went into ISA or something. (Geez it has been a long time!) That would definitely be subject to bus limitations I guess though.Lemmings is good.Don't forget those adventure games. Tons of them should run great on a 386/SX.
(DIR) Post #B1KRMtBML9NijJFje4 by nazokiyoubinbou@urusai.social
2025-12-17T03:13:11Z
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@argv_minus_one The real question is: will it still do so if there is no cat nearby? Eg. will a cat teleport into it from elsewhere if needed?
(DIR) Post #B1KSzHn9OHnq0snneq by nazokiyoubinbou@urusai.social
2025-12-16T19:53:56Z
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@m0xEE @lunte161 I'm less sure about Day of the Tentacle (and of course late King's Quest games may be problematic - KQ7 is out entirely,) but everything else mentioned should run great.
(DIR) Post #B1KU0ewCv4ag2kG0ky by nazokiyoubinbou@urusai.social
2025-12-17T04:47:24Z
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@m0xEE @argv_minus_one This sounds potentially dangerous though. What if matter ends up intersecting with other matter? Won't that destroy the universe?
(DIR) Post #B1M3qEiHMHHlJy215s by nazokiyoubinbou@urusai.social
2025-12-17T23:30:08Z
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@iam_jfnklstrm @stux Perhaps you've misunderstood what this is. It's a game, not an "app."And it probably won't be on Linux directly, but so far everything I've tried in past test builds of Stux's games (not many) have worked fine in Proton.
(DIR) Post #B1MBiwKA83ixtXmbCK by nazokiyoubinbou@urusai.social
2025-12-18T01:00:04Z
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@futurebird Maybe for cats it's like singing in the shower where it sounds better for the singer than everyone else? 😁
(DIR) Post #B1MaO2sr2kLv0n8xMm by nazokiyoubinbou@urusai.social
2025-12-17T22:29:01Z
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@catsalad Do people seriously not understand that spaces vary wildly depending on kerning and etc and tabs give a guarantee that it will do what you wanted it to do?