Posts by midnightspire@mastodon.gamedev.place
(DIR) Post #AW6qyabJGADUvRhBNA by midnightspire@mastodon.gamedev.place
2023-05-28T06:34:46Z
1 likes, 0 repeats
I spent a good portion of today playtesting two dungeon floors that I haven't tested yet. It went pretty well, but they were too easy, so I had to buff them up some. They still might be too easy, so I'll have to test again later.#IndieDev #GameDev #DungeonCrawler #CRPG
(DIR) Post #AqVkXXjRoqrS0m3wqO by midnightspire@mastodon.gamedev.place
2025-01-27T14:39:23Z
0 likes, 0 repeats
If you can't afford or just don't want to hire an artist, that's no reason to generate your assets with AI. Just doodle something yourself. It will still be better than what the AI would make, plus you'll get better at drawing.#IndieDev #GameDev
(DIR) Post #AtoejP3LZZKUWoWUam by midnightspire@mastodon.gamedev.place
2025-03-13T14:29:50Z
1 likes, 0 repeats
The free demo of my #MagicalGirl #DungeonCrawler Minerva Labyrinth is now available on Steam and Itch!https://store.steampowered.com/app/3520970/Minerva_Labyrinth/https://midnightspiregames.itch.io/minerva-labyrinth#CRPG #DRPG #IndieDev #GameDev #IndieGame #IndieGames #RPG #VideoGames #Gaming #SoloDev
(DIR) Post #AuaakZWXesSBnYCiau by midnightspire@mastodon.gamedev.place
2025-05-29T11:23:49Z
0 likes, 0 repeats
@runevision That is a very unpleasant response. "Oh, we hadn't noticed, but since you brought it up, we're going to delete you sometime." WTF? And what do they mean about Hg not being designed for large files?I would love to migrate back to Mercurial, so I am interested to hear what you find out.
(DIR) Post #B0r2RpNzkWszxwaEQS by midnightspire@mastodon.gamedev.place
2025-12-02T16:50:29Z
1 likes, 0 repeats
Steam developer: "Should we make the achievement rows expand or at least have a character limit?"Steam manager: "Nah nobody's going to write that much"