Posts by mezz@mstdn.games
 (DIR) Post #AaRYvqudfHB6E96bqq by mezz@mstdn.games
       2023-10-04T20:26:21Z
       
       0 likes, 0 repeats
       
       @mitchmarq42xyz JC Denton, protagonist of the original Deus Ex
       
 (DIR) Post #ApeTfj7Xqd1gGMwo2i by mezz@mstdn.games
       2025-01-01T21:06:20Z
       
       0 likes, 1 repeats
       
       When I first started GMing, I used to be big into making complex maps and automating dice rolls with macros and all that kinda gimmicky stuff. Back then I felt like that was just how you played #TTRPG s online.But picking up GMing again WITHOUT all that, has been honestly kinda liberating. It's so much less fiddling with complicated techncial processes, that ultimately don't matter and even get in the way of a fun session.I've been able to focus much more on interesting narrative aspects of the game, than the particularities of in what square grid exactly you can take cover behind, and if all my pointless buttons work.#SavageWorlds being a system with much lower book keeping certainly helps too haha.
       
 (DIR) Post #AqJpsAQxnvIXi0YFs0 by mezz@mstdn.games
       2025-01-21T20:56:21Z
       
       0 likes, 1 repeats
       
       One realization I've just had is that when a scene is described in just a handful of words, players can imagine so much more to it than is initially revealed about it. Objects that the GM didn't think of, but are plausible to be there, can just suddenly exist at any moment and help make the story richer.In contrast as soon as you introduce any kind of map, it feels like you are "collapsing" the scene to one very strictly defined state that feels difficult to escape from. Instead of imagining what COULD be there you only look at the very narrow slice of what IS in front of your eyes.Other than just being too lazy to make maps every session, I genuinely wonder if they might be just inherently an obstacle to the imaginary nature of the game.#TTRPG