Posts by glitchypixel@mastodon.gamedev.place
(DIR) Post #AcTqfC2u0kMRjHwoFs by glitchypixel@mastodon.gamedev.place
2023-12-04T22:59:18Z
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@GatOscuro the weirdest thing about all of this is that it may be possible that LinkedIn outlasts the formerly known birdsite. Which boggles my mind.
(DIR) Post #Aq2haZ8P7vL5mdeDmy by glitchypixel@mastodon.gamedev.place
2025-01-13T14:42:02Z
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@mattI don't think it's an unpopular opinion at all.Things were way stricter because when submitting gold, factories would start to press discs/cartridges and distribute manually. This was expensive.This is a way more delicate issue if you used a buggy build. Sometimes, it had catastrophic consequences (I remember Myth II's discs breaking PCs when being uninstalled).So, having better standards was actually a necessity, an obligation, compared to now.
(DIR) Post #Aq2hagZbTCFsr1QXei by glitchypixel@mastodon.gamedev.place
2025-01-13T14:43:58Z
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@matt I guess the closest you can get from a similar experience to what you say is to get games without day-one patches. That is, install from the disc without applying patches, or somehow get a digital 1.0 copy of a game (or first release at the very least).You will see there probably the most interesting quirks. You might also see, potentially, some downright broken games...Would not be the same, but closer I guess.
(DIR) Post #AxcQKj5Uzf6d08sxEW by glitchypixel@mastodon.gamedev.place
2025-08-28T05:30:43Z
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@futurebird The thing about PBS is that the system allowed to have incredible research elements that, eventually, produced all the modern child's programming that has been created up to today.The sesame street philosophy is deeply rooted in science and research.If you want to do the same for games, it would require a similar effort that I don't think a independent, underfunded research can ever get.But I agree that at the very least, compiling games with your criteria can be a good start.