Posts by daniel_collin@mastodon.gamedev.place
(DIR) Post #AVompY4le5h4toIlGq by daniel_collin@mastodon.gamedev.place
2023-05-19T11:58:16Z
1 likes, 0 repeats
Looking for a new laptop? Look no further! :D https://www.aliexpress.com/item/1005005528944178.html
(DIR) Post #AYzNoxs7XkSDT43FWy by daniel_collin@mastodon.gamedev.place
2023-08-22T11:27:45Z
0 likes, 1 repeats
Looks like TRSAC 2023 is happening!Sign up and buy ticket here http://trsac.dk#demoscene
(DIR) Post #Ac8Uh8hr7UjCdlT39U by daniel_collin@mastodon.gamedev.place
2023-11-24T15:39:47Z
0 likes, 1 repeats
Just a friendly reminder that Transmission 64 happens tomorrow https://transmission64.com @transmission64
(DIR) Post #Ad6KiVoJ7j7PaXYjGi by daniel_collin@mastodon.gamedev.place
2023-12-23T12:30:01Z
0 likes, 1 repeats
Anyone here that has some good knowledge about futex on Linux/Android? I have a case when I try to unlock a futex and it will fail to unlock for whatever reason. The "fun" part is that it only happens on certain Android devices and also doesn't always fail, but only now and then.
(DIR) Post #AhymfXaWBliPSynVEe by daniel_collin@mastodon.gamedev.place
2024-05-15T19:45:59Z
0 likes, 0 repeats
@asmodai There is no way they can verify that tho
(DIR) Post #AhymfaqE5p3xYZAadU by daniel_collin@mastodon.gamedev.place
2024-05-15T19:55:32Z
0 likes, 0 repeats
@asmodai Still think it would be hard. Sure if you can "backwards" prove that some specific input generates exactly some code that someone commits without any changes then maybe, but usually you don't write code that way.You implement something and then you change stuff to what you want it to do. In general using LLMs to do algorithms is a bad idea.But using it for generating boilerplate (i.e repeating code patterns) and test code is very useful and doesn't affect the "real" code.
(DIR) Post #AlbsEiRpAxSMpaPQKe by daniel_collin@mastodon.gamedev.place
2024-09-01T21:03:57Z
0 likes, 0 repeats
Beyond impressive.
(DIR) Post #AxrbqJTrkTKDiSwiq8 by daniel_collin@mastodon.gamedev.place
2025-09-04T09:54:28Z
0 likes, 0 repeats
@floooh It would be great tbh. Lots of nice things in gcc/clang msvc doesn't support (esp for C)