Posts by alxd@writing.exchange
(DIR) Post #AsHfkOfRe0FbNsLyhE by alxd@writing.exchange
2025-03-19T16:48:54Z
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@patryk @Farbs @susankayequinn @Tom_ofB > I did find texts on non-/less violent game design, but not a solution per se.Let me hit you with a quote from Jay Dragon, the creator of https://possumcreekgames.com/pages/wanderhome"Our game is non-violent, meaning that it includes EVERYTHING up to violence."My reading: our tension and conflict writing in games is pretty boring, as the American culture pushes us to escalate everything to physical violence. There is a lot we can do with tensions before that point!
(DIR) Post #AsHfkPifjUQUeAs4Mi by alxd@writing.exchange
2025-03-19T16:51:42Z
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@patryk @Farbs @susankayequinn @Tom_ofB There is A LOT you can do just with a social tensions within a community + some non-zero-sum disaster relief.Take a "pressure cooker" faction / heist system from Blades in the Dark / Band of Blades and make the player characters firefighters or first responders. Have them fight disasters and make the community more resilient.Non-obvious moral choices, who to help, how to weigh probabilities?If you need to shoot someone, it's a traumatic experience.
(DIR) Post #AsHfkQVwmHqF6zvQAa by alxd@writing.exchange
2025-03-19T16:53:49Z
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@patryk @Farbs @susankayequinn @Tom_ofB Games like the @FullyAutomatedRPG base most of their systems around violence hoping for the narrator to fill-in the community aspects.I would flip that and gamify the systems of non-violent conflict resolution, especially if those are not us-against-them conflicts, but for example disaster relief / resource management.Give players the good "number go up" feeling when helping community, not actively resorting to violence.
(DIR) Post #AsHfkSZv6UCxVtncdk by alxd@writing.exchange
2025-03-19T18:56:22Z
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@FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg Thank you for the invitation - I don't know if I'll be able to make it, but I'll try.Clarifying question: what is the amount of mechanics dedicated to violence vs non-violent tensions in FA?The beta version I read had literally dozens of pages on tactical violence and a single dice roll for non-violent actions.Don't get me wrong, you have awesome characters and ideas, but they boil down to "8 hitpoints +3 medicine"
(DIR) Post #AsHfkTQ1yjtM7WBErg by alxd@writing.exchange
2025-03-19T18:59:20Z
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@FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg You have a separate page to explain why you dedicate so much space to combat - https://fullyautomatedrpg.com/combat/But… why?(...)Why did we put so much effort into describing fighting? Isn’t the game predicated on a world where people eschew a worldview of domination and violence?First, keep in mind that you’re free to disregard this. You don’t have to play combat scenarios, or use this system.
(DIR) Post #AsHfkU3jb7eQ6ekwka by alxd@writing.exchange
2025-03-19T19:01:34Z
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@FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg I am not saying that you made a _bad game_, I am saying that your game is specifically geared towards combat as a default- or semi-default conflict resolution.Compare that to say - Ironsworn, Wanderhome, Legacy: Life Among The Ruins, Dream Askew / Dream Apart, Lunar Echos or Cezar Capacle's Scraps.
(DIR) Post #AsHfkUlKz0WsHt9liK by alxd@writing.exchange
2025-03-19T19:05:50Z
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@FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg I understand why you've done it and there's nothing wrong with it, it's just not a game I am looking for.If you want me to start recommending Fully Automated as not only a combat-heavy game, try to design a tactical disaster relief, firefighting system which would feel equally good and "click".You don't need Mutant Year Zero's basebuilding. Just imagine satisfying session phases with characters fighting... fire ;)
(DIR) Post #AsHfkYAyI9ogsGAmaO by alxd@writing.exchange
2025-03-19T21:32:18Z
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@jacobcoffin @FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg Well, my take on #solarpunk is kind of post-violence. Not denying it will happen, just trying to imagine a world healing from it. Ever noticed that Wanderhome is explicitly post-war?But yes, we disagree on violence as a tool in the game. I want game design which specifically inspires people to find non-violent solutions and forget of violence-as-a-default that the mainstream Western culture promotes.
(DIR) Post #AsHfkYyFKxERL5E8OG by alxd@writing.exchange
2025-03-19T21:34:17Z
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@jacobcoffin @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg I fail to see where I'm misinforming people about @FullyAutomatedRPG .I'm not saying that every session must be violent. You are showing examples which show that it doesn't.I'm saying that the >mechanics< don't actively promote non-violent solutions. That the weight of that lies on the players and the narrator. Not the procedures and systems.Am I wrong in saying this? Are there things I missed in the mechanics?
(DIR) Post #AsHfkZ1n7m4FW4sxuq by alxd@writing.exchange
2025-03-19T16:55:55Z
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@patryk @Farbs @susankayequinn @Tom_ofB Because at the end of the day, we often reach for games to get that good "number go up" feeling. We're happy to see the 20 rolled on a die.A good game design can take this often unconscious expectation and use it to tell a specific kind of story, not always violent.In the Monty Python RPG, if you roll too-high-of-a-number, your character gets too serious and "kills the mood of a scene".In Tales From The Loop, you heal by spending time with others.
(DIR) Post #AsHfkZj2Wyf7gD7VKK by alxd@writing.exchange
2025-03-19T21:36:08Z
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@jacobcoffin @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg @FullyAutomatedRPG Because I can run a #solarpunk story with #DnD , with #cyberpunkRed, with #paranoia and even FATAL.I just admit that I will be working without the main design philosophies of those games, often against them. None of them were written to tell the stories I want to tell.As I said, we had multiple examples of people running non-violent D&D 5E - often with just single skill-checks.It's just not what I want
(DIR) Post #AtfRHy9abmR5a3kvfk by alxd@writing.exchange
2025-04-30T18:46:23Z
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If you're interested in #solarpunk #art , this year's edition of the #andrewism Solarpunk Art Collab has just started - https://storyseedlibrary.org/pages/andrewisms-art-collab-2025/ !The topic is "Life of Learning" - so education, research, mentorships and apprenticeships, learning about local ecosystems - all in a better world where our civilization changed to reverse the #climateChange !This is not a #contest , but an invitation to bounce ideas off of each other and create something together!#climate #artCollab2025
(DIR) Post #AuHaAzqpsHqOw3eIKm by alxd@writing.exchange
2025-05-20T10:33:43Z
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#Solarpunk #writing and #art idea:A #watershed #map instead of a political or elevation one.Imagining a world divided into bio-regions not by some arbitrary political body, but by the rivers and water circulation.We could make it into a beautiful symbol of a sustainable future.More about it - https://en.wikipedia.org/wiki/Drainage_divideThe one below is a work of https://www.grasshoppergeography.com/ "A Half Built Garden" book by Ruthanna Emrys implements such a vision!#geography #drainageBasin #riverBasin
(DIR) Post #Auhwot6qL8FknXMmGW by alxd@writing.exchange
2025-06-01T21:01:35Z
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Our #storySeedLibrary has just been updated with 12 more #solarpunk panels from none other than #CommandoJugendstil !https://storyseedlibrary.org/authors/commandojugendstil/A wonderful series on different aspects #sustainable #city in our #climate #future .#art #illustration #climateChange #HopePunk #futurism #creativeCommons Feel free to bother Commando about starting a Patreon ;)
(DIR) Post #AwnNWgp71s5cWtHGSG by alxd@writing.exchange
2025-08-03T11:47:30Z
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Does anyone know what happened to #creativeCommons #france ? It looks like someone took over their domain - and I can't see many French resources on CC outside of some FAQs on the main page.@davidrevoy
(DIR) Post #AwnOxpW4utuXGNsbcu by alxd@writing.exchange
2025-08-03T14:44:50Z
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@davidrevoy do you have any French-language interviews / essays about different Creative Commons licenses? I might be searching wrong, but I found only English texts from you - and FramaSoft is mostly talking about software, not Open Culture.I saw https://www.peppercarrot.com/fr/philosophy/index.html from you.
(DIR) Post #AyuPxPIssUZtGzIlaC by alxd@writing.exchange
2025-10-05T18:59:02Z
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I'm considering submitting a #solarpunk talk for this year's #chaosCommunicationCongress ( #39C3 ) in #hamburg , #Germany .tl;dr: Solarpunk as a new narrative for hackers, acknowledging and empowering their communities and collaboration, imagining the sustainable future of open hardware.Lots of visual language from https://storyseedlibrary.org/Anyone else interested in the topic?Submitting your own talks?Would you like to coordinate?#climate #climateChange #futurism #hackers #globalSouth
(DIR) Post #B35CKRA5c4D4jqpZC4 by alxd@writing.exchange
2026-02-07T10:11:16Z
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I'm proud to welcome the wonderful Daniele Turturici to the #storySeedLibrary ! :D He's an Italian illustrator and comic artist drawing #solarpunk !https://storyseedlibrary.org/authors/daniele-turturici/EDIT: You can thank Daniele for sharing his art by joining his https://www.patreon.com/danieleturturici ! :)#art #illustration #climate #climateChange #futurism #italy #hopepunk
(DIR) Post #B3feYc3jgXEqzvxpo0 by alxd@writing.exchange
2026-02-23T19:11:55Z
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Hey #mastodon !With #discord doing its age verification thing, where are your communities migrating?#matrix ? #discourse ? Anywhere else?
(DIR) Post #B4W5ixrLNFHCD1O5mS by alxd@writing.exchange
2026-03-22T11:38:18Z
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Could you recommend me any blogposts / analysis about different expressions of hope in #ttrpg #gameDesign ?I'm sure a lot of people wrote about it, but is any text especially worthwhile?I don't mean just #daggerheart "hope" tokens, but also #wanderhome, Legacy: Life Among The Ruins, Dream Askew/Apart, #ryuutama . Doesn't need to be post-apocalyptic.Any games which "train" people to hope?Worthwhile jams:- https://itch.io/jam/applied-hope/entries- https://itch.io/jam/ttrpgc-hope-jam/entries#games #hope