Posts by alxd@writing.exchange
(DIR) Post #AsHfkM5vD6eBP7ia36 by alxd@writing.exchange
2025-03-19T16:24:49Z
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@Tom_ofB @patryk @Farbs From video games, https://exocolonist.com/ might be more up your alley, as a single character there (working with a community) shapes the future of the whole colony in a very non-zero-sum game.I would avoid the Daybreak @susankayequinn mentions as it's incredibly problematic when it comes to its descriptions of the Global South. It bundles several continents together and teaches people not to see them as agents being capable of influencing their own future.
(DIR) Post #AsHfkN1LlaaIHEaRYu by alxd@writing.exchange
2025-03-19T16:27:28Z
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@patryk @Farbs @susankayequinn If we're looking at boardgames, https://www.sdrgames.studio/products/earth-rising is much better than the Daybreak, even if less polished.I absolutely agree with the collective approach!@Tom_ofB maybe what you're looking for is really my https://alxd.org/solarpunk-rpg-factions.html ? It shows several factions working towards a better future, but with very different definitions of what is a better future.Each set can form an alliance or work against each other.
(DIR) Post #AsHfkNwQLOEp8FI1WS by alxd@writing.exchange
2025-03-19T16:28:02Z
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@patryk @Farbs @susankayequinn @Tom_ofB Last but not least, my https://writing.exchange/@alxd/110074727020505792 thread on how to show degrowth in a game might be useful!
(DIR) Post #AsHfkOfRe0FbNsLyhE by alxd@writing.exchange
2025-03-19T16:48:54Z
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@patryk @Farbs @susankayequinn @Tom_ofB > I did find texts on non-/less violent game design, but not a solution per se.Let me hit you with a quote from Jay Dragon, the creator of https://possumcreekgames.com/pages/wanderhome"Our game is non-violent, meaning that it includes EVERYTHING up to violence."My reading: our tension and conflict writing in games is pretty boring, as the American culture pushes us to escalate everything to physical violence. There is a lot we can do with tensions before that point!
(DIR) Post #AsHfkPifjUQUeAs4Mi by alxd@writing.exchange
2025-03-19T16:51:42Z
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@patryk @Farbs @susankayequinn @Tom_ofB There is A LOT you can do just with a social tensions within a community + some non-zero-sum disaster relief.Take a "pressure cooker" faction / heist system from Blades in the Dark / Band of Blades and make the player characters firefighters or first responders. Have them fight disasters and make the community more resilient.Non-obvious moral choices, who to help, how to weigh probabilities?If you need to shoot someone, it's a traumatic experience.
(DIR) Post #AsHfkQVwmHqF6zvQAa by alxd@writing.exchange
2025-03-19T16:53:49Z
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@patryk @Farbs @susankayequinn @Tom_ofB Games like the @FullyAutomatedRPG base most of their systems around violence hoping for the narrator to fill-in the community aspects.I would flip that and gamify the systems of non-violent conflict resolution, especially if those are not us-against-them conflicts, but for example disaster relief / resource management.Give players the good "number go up" feeling when helping community, not actively resorting to violence.
(DIR) Post #AsHfkSZv6UCxVtncdk by alxd@writing.exchange
2025-03-19T18:56:22Z
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@FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg Thank you for the invitation - I don't know if I'll be able to make it, but I'll try.Clarifying question: what is the amount of mechanics dedicated to violence vs non-violent tensions in FA?The beta version I read had literally dozens of pages on tactical violence and a single dice roll for non-violent actions.Don't get me wrong, you have awesome characters and ideas, but they boil down to "8 hitpoints +3 medicine"
(DIR) Post #AsHfkTQ1yjtM7WBErg by alxd@writing.exchange
2025-03-19T18:59:20Z
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@FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg You have a separate page to explain why you dedicate so much space to combat - https://fullyautomatedrpg.com/combat/But… why?(...)Why did we put so much effort into describing fighting? Isn’t the game predicated on a world where people eschew a worldview of domination and violence?First, keep in mind that you’re free to disregard this. You don’t have to play combat scenarios, or use this system.
(DIR) Post #AsHfkU3jb7eQ6ekwka by alxd@writing.exchange
2025-03-19T19:01:34Z
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@FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg I am not saying that you made a _bad game_, I am saying that your game is specifically geared towards combat as a default- or semi-default conflict resolution.Compare that to say - Ironsworn, Wanderhome, Legacy: Life Among The Ruins, Dream Askew / Dream Apart, Lunar Echos or Cezar Capacle's Scraps.
(DIR) Post #AsHfkUlKz0WsHt9liK by alxd@writing.exchange
2025-03-19T19:05:50Z
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@FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg I understand why you've done it and there's nothing wrong with it, it's just not a game I am looking for.If you want me to start recommending Fully Automated as not only a combat-heavy game, try to design a tactical disaster relief, firefighting system which would feel equally good and "click".You don't need Mutant Year Zero's basebuilding. Just imagine satisfying session phases with characters fighting... fire ;)
(DIR) Post #AsHfkYAyI9ogsGAmaO by alxd@writing.exchange
2025-03-19T21:32:18Z
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@jacobcoffin @FullyAutomatedRPG @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg Well, my take on #solarpunk is kind of post-violence. Not denying it will happen, just trying to imagine a world healing from it. Ever noticed that Wanderhome is explicitly post-war?But yes, we disagree on violence as a tool in the game. I want game design which specifically inspires people to find non-violent solutions and forget of violence-as-a-default that the mainstream Western culture promotes.
(DIR) Post #AsHfkYyFKxERL5E8OG by alxd@writing.exchange
2025-03-19T21:34:17Z
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@jacobcoffin @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg I fail to see where I'm misinforming people about @FullyAutomatedRPG .I'm not saying that every session must be violent. You are showing examples which show that it doesn't.I'm saying that the >mechanics< don't actively promote non-violent solutions. That the weight of that lies on the players and the narrator. Not the procedures and systems.Am I wrong in saying this? Are there things I missed in the mechanics?
(DIR) Post #AsHfkZ1n7m4FW4sxuq by alxd@writing.exchange
2025-03-19T16:55:55Z
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@patryk @Farbs @susankayequinn @Tom_ofB Because at the end of the day, we often reach for games to get that good "number go up" feeling. We're happy to see the 20 rolled on a die.A good game design can take this often unconscious expectation and use it to tell a specific kind of story, not always violent.In the Monty Python RPG, if you roll too-high-of-a-number, your character gets too serious and "kills the mood of a scene".In Tales From The Loop, you heal by spending time with others.
(DIR) Post #AsHfkZj2Wyf7gD7VKK by alxd@writing.exchange
2025-03-19T21:36:08Z
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@jacobcoffin @patryk @Farbs @susankayequinn @Tom_ofB @happyjacksrpg @FullyAutomatedRPG Because I can run a #solarpunk story with #DnD , with #cyberpunkRed, with #paranoia and even FATAL.I just admit that I will be working without the main design philosophies of those games, often against them. None of them were written to tell the stories I want to tell.As I said, we had multiple examples of people running non-violent D&D 5E - often with just single skill-checks.It's just not what I want
(DIR) Post #AtfRHy9abmR5a3kvfk by alxd@writing.exchange
2025-04-30T18:46:23Z
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If you're interested in #solarpunk #art , this year's edition of the #andrewism Solarpunk Art Collab has just started - https://storyseedlibrary.org/pages/andrewisms-art-collab-2025/ !The topic is "Life of Learning" - so education, research, mentorships and apprenticeships, learning about local ecosystems - all in a better world where our civilization changed to reverse the #climateChange !This is not a #contest , but an invitation to bounce ideas off of each other and create something together!#climate #artCollab2025
(DIR) Post #AuHaAzqpsHqOw3eIKm by alxd@writing.exchange
2025-05-20T10:33:43Z
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#Solarpunk #writing and #art idea:A #watershed #map instead of a political or elevation one.Imagining a world divided into bio-regions not by some arbitrary political body, but by the rivers and water circulation.We could make it into a beautiful symbol of a sustainable future.More about it - https://en.wikipedia.org/wiki/Drainage_divideThe one below is a work of https://www.grasshoppergeography.com/ "A Half Built Garden" book by Ruthanna Emrys implements such a vision!#geography #drainageBasin #riverBasin
(DIR) Post #Auhwot6qL8FknXMmGW by alxd@writing.exchange
2025-06-01T21:01:35Z
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Our #storySeedLibrary has just been updated with 12 more #solarpunk panels from none other than #CommandoJugendstil !https://storyseedlibrary.org/authors/commandojugendstil/A wonderful series on different aspects #sustainable #city in our #climate #future .#art #illustration #climateChange #HopePunk #futurism #creativeCommons Feel free to bother Commando about starting a Patreon ;)
(DIR) Post #AwnNWgp71s5cWtHGSG by alxd@writing.exchange
2025-08-03T11:47:30Z
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Does anyone know what happened to #creativeCommons #france ? It looks like someone took over their domain - and I can't see many French resources on CC outside of some FAQs on the main page.@davidrevoy
(DIR) Post #AwnOxpW4utuXGNsbcu by alxd@writing.exchange
2025-08-03T14:44:50Z
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@davidrevoy do you have any French-language interviews / essays about different Creative Commons licenses? I might be searching wrong, but I found only English texts from you - and FramaSoft is mostly talking about software, not Open Culture.I saw https://www.peppercarrot.com/fr/philosophy/index.html from you.
(DIR) Post #AyuPxPIssUZtGzIlaC by alxd@writing.exchange
2025-10-05T18:59:02Z
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I'm considering submitting a #solarpunk talk for this year's #chaosCommunicationCongress ( #39C3 ) in #hamburg , #Germany .tl;dr: Solarpunk as a new narrative for hackers, acknowledging and empowering their communities and collaboration, imagining the sustainable future of open hardware.Lots of visual language from https://storyseedlibrary.org/Anyone else interested in the topic?Submitting your own talks?Would you like to coordinate?#climate #climateChange #futurism #hackers #globalSouth