Posts by ShaunBebbington@mastodon.gamedev.place
(DIR) Post #ATbhP7ufFJfjPWtfA8 by ShaunBebbington@mastodon.gamedev.place
2023-03-13T18:45:37Z
0 likes, 1 repeats
Hello, any #Commodore #C64 technical people out there? If you have some free time, could you please give me some feedback and suggestions for my latest blog post -> https://shaunbebbington.blogspot.com/2023/03/learning-assembly-and-hello-world.html
(DIR) Post #ATgYWjM7PLBft383fs by ShaunBebbington@mastodon.gamedev.place
2023-03-16T17:23:27Z
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I wonder if you can make something useful in assembly in the limits of one Mastodon post - or 500 characters? Either as Assembly source, or as just hex bytes, which is about 160 hex bytes including spaces and a start address.#AskingForAFriend#6502Assembly#MachineCode#Z80
(DIR) Post #ATiIvP78aoMBOimjHk by ShaunBebbington@mastodon.gamedev.place
2023-03-17T06:58:07Z
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@bojanland @EdS I agree, a hex dump like this with no start address wasn't what I was thinking. However, at least there's a link this working with an online 6502 emulator.
(DIR) Post #AU7ZZUtDrJqeE4roYa by ShaunBebbington@mastodon.gamedev.place
2023-03-29T22:06:06Z
0 likes, 0 repeats
@textfiles This is a pretty cool #CBM #PET game. I have found a small bug meaning that you can not complete a round and thus it gets caught in an infinite loop, but I can forgive Jeff for that 🙂