Posts by AndrewSchneider@mastodon.gamedev.place
(DIR) Post #AVy58vL8emjb4vJYDQ by AndrewSchneider@mastodon.gamedev.place
2023-05-24T03:57:09Z
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@textfiles awesome!
(DIR) Post #AXHudJmQM6NfcxcCki by AndrewSchneider@mastodon.gamedev.place
2023-06-30T05:10:23Z
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Here are a few curated examples of the new volumetric voxel cloud renderer that we at Guerrilla developed for Horizon Forbidden West: Burning Shores. This system was designed to function as a traditional volumetric skybox and an explorable high detail environment without any seams in between. It was a crazy undertaking that we completed the bulk of in less than half a year. A tech talk is in the works...https://www.artstation.com/artwork/8bRy3q
(DIR) Post #AYJD45RUwGAVENo7Ga by AndrewSchneider@mastodon.gamedev.place
2023-08-01T19:32:40Z
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I'm honored to be presenting Guerrilla's new Voxel Cloud tech from #HorizonForbbidenWest #BurningShores at the Advances in Real-time Rendering in Games Course during SIGGRAPH 2023 with "Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds". 👇 https://advances.realtimerendering.com/s2023/index.html#Nubis3