Post 9oc3pBOPSXP5pgRR1k by izaya@social.shadowkat.net
 (DIR) More posts by izaya@social.shadowkat.net
 (DIR) Post #9oc3pBOPSXP5pgRR1k by izaya@social.shadowkat.net
       2019-11-04T08:39:23.432681Z
       
       0 likes, 0 repeats
       
       tfw there's like 5 games that have a vulkan renderer but only for the linux version
       
 (DIR) Post #9oc4FRr4sJfGQ2NJjc by rwa@sozialwolke.net
       2019-11-04T08:41:53Z
       
       1 likes, 1 repeats
       
       @izaya don't ya know, it's the year of #linux #gaming 😁
       
 (DIR) Post #9oc7hx99pA2QYMJRVA by null@pl.devfs.xyz
       2019-11-04T09:22:57.314687Z
       
       1 likes, 1 repeats
       
       @izaya oii not sure why you wouldn't use vulkan everywhere. performance is more or less the same as dx12 but ya know, it works everywhere and dedicating to vulkan only means not having to work on multiple graphics APIs to me it seems like a complete no-brainer, but I suppose I'm no developer
       
 (DIR) Post #9oc7zwh4FOg0MPkleq by izaya@social.shadowkat.net
       2019-11-04T09:26:12.860186Z
       
       1 likes, 0 repeats
       
       @null directx 11 legacy stuffBut I agree, even DirectX 12 is legacy given Vulkan exists
       
 (DIR) Post #9oc96xH8aBRS97Wyoa by null@pl.devfs.xyz
       2019-11-04T09:38:39.560576Z
       
       0 likes, 0 repeats
       
       @izaya yeah exactly. as far as I've heard the whole structure of how dx12 and vulkan work is extremely similar. sooooo why are people using directx again? if you target the 3 most popular platforms anyway, it seems like it'd be in your best interest to start phasing out directx but I'm still no developer. I'd imagine with directx being microsoft's, there's a ton of documentation on it everywhere with vulkan docs being a bit more sparse.
       
 (DIR) Post #9oc9RE2jwxoRwTSjOC by steph@iscute.moe
       2019-11-04T09:41:33.357400Z
       
       0 likes, 0 repeats
       
       @null @izaya directx does more than vulkan or gl ever did. comparing d3d12 vs vulkan is valid, but there's so much else in the api than graphics. That's why people keep using it. Cause they're familiar with that.
       
 (DIR) Post #9oc9RWPNfWcOtuC4B6 by null@pl.devfs.xyz
       2019-11-04T09:42:16.823358Z
       
       0 likes, 0 repeats
       
       @steph @izaya yeah, that too
       
 (DIR) Post #9oc9vAUDjqb5bAasts by izaya@social.shadowkat.net
       2019-11-04T09:47:41.736386Z
       
       0 likes, 0 repeats
       
       @steph @null it's more accurate to compare it to Direct3D, the graphics specific part of DirectX
       
 (DIR) Post #9oc9zarlbKEoZXiYds by izaya@social.shadowkat.net
       2019-11-04T09:48:33.684115Z
       
       0 likes, 0 repeats
       
       @null unironically because the Xbone doesn't support Vulkansounds like a hinderance for the xbone to me but apparently it's enough to convince people to keep writing DirectX stuff if it means they only need to write one renderer for the xbone and windows, even though they need to do something else for the PS4 anyway
       
 (DIR) Post #9ocAkd5PAHmd4GWck4 by null@pl.devfs.xyz
       2019-11-04T09:56:20.236600Z
       
       0 likes, 0 repeats
       
       @izaya @steph oh duh! I forgot about all that. directx altogether also handles stuff like input and sound iirc. going with vulkan means having to use something like sdl2 to do things like input and sound and I've never really heard of a comparison between directx and sdl2what steph said is totally right tho, people are suuuuper familiar with directx so they'll pick that
       
 (DIR) Post #9ocYAuXLCjurfH5pbs by gudenau@mastodon.technology
       2019-11-04T14:18:42Z
       
       0 likes, 0 repeats
       
       @null @izaya Nvidia's fancy junk is DX based.
       
 (DIR) Post #9ocYAurtyIMYh2iFeq by izaya@social.shadowkat.net
       2019-11-04T14:19:13.004674Z
       
       0 likes, 0 repeats
       
       @gudenau @null wrongthere's a vulkan extension for itfortunately everyone is sane and fakes it in software, though
       
 (DIR) Post #9ocYZ84CYH4MZr0lii by gudenau@mastodon.technology
       2019-11-04T14:20:35Z
       
       0 likes, 0 repeats
       
       @izaya @null I have not looked into the game works stuff, but I don't think that has Vulkan versions.
       
 (DIR) Post #9ocYZ8HfkBqRFdJWiW by izaya@social.shadowkat.net
       2019-11-04T14:20:54.223454Z
       
       0 likes, 0 repeats
       
       @gudenau @null ohI thought you meant the raytracing demo stuffcarry on
       
 (DIR) Post #9ocYZ8ZOgI1U8bbgLQ by gudenau@mastodon.technology
       2019-11-04T14:22:10Z
       
       0 likes, 0 repeats
       
       @izaya @null Once I get a RTX card and my Vulkan engine gets anywhere I'm going to want to play with the ray tracing. Seems really neat.
       
 (DIR) Post #9ocYZ8vNMZbVEltEbQ by izaya@social.shadowkat.net
       2019-11-04T14:23:50.884651Z
       
       0 likes, 0 repeats
       
       @gudenau @null I guess it's neat. I just don't really see any advantage over the traditional software methods of faking all the effects.
       
 (DIR) Post #9ocYuaNKUqdISKBpBY by gudenau@mastodon.technology
       2019-11-04T14:26:42Z
       
       0 likes, 0 repeats
       
       @izaya @null Looks better, at least when it's not half done like it often needs to be with current hardware.There are some effects that just aren't right with traditional rendering.
       
 (DIR) Post #9ocYuadHXXORFneZ3A by izaya@social.shadowkat.net
       2019-11-04T14:27:44.336677Z
       
       0 likes, 0 repeats
       
       @gudenau @null I guess.Maybe I'll investigate it when they're not half-assed brute-forcing it and then running ML on it to make it not terrible, and cards don't cost both arms and a leg.