10/5/26 It's 5:30pm. I find Waiting for Godot both irritating and interesting. Its like watching a car repeatedly fail to start. At the turn of the key, it would roar to life in a stuttering crescendo, only to quickly return to its initial inertia, over and over and over again. Of course, it is not the car's fault that it broke down. The same cannot be said for Waiting for Godot, where the characters would routinely sabotage any narrative movement. Here are some of the ways they do that: -> Estragon keeps forgetting past events. When Vladimir tries to remind him, he violently resists. In stories, future events are built upon a shared acknowledgemet of the past, for both character and audience. So much time is spent reestablishing past events that there is no opportunity to advance the "plot"! -> Every time Estragon tries to tell Vladimir about his dreams, a possible source of character development, Vladimir would refuse to hear it. Vladimir can't stand hearing about dreams. Estragon is the grumpier and more apathetic of the two. The fact that he wants to share his inner world is a rare chance for the audience to know him better. Unfortunately, we never find out about Estragon's dreams. -> Vladimir and Estragon would suddenly argue sometimes, teasing the potential for some conflict. But it always resolves itself just as abruptly. -> There's a running gag where one of them (usually Estragon) says "I'm going" or "Let's go" but doesn't move. And the conversation just continues. -> Theres also: "Let's go." "We can't." "Why not?" "We're waiting for Godot." "Ah." -> They decide to hang themselves on the tree multiple times throughout the play, including at the end of each act. But they are unable to for various reasons - no rope, belt's too short, Godot might come. They would always agree to bring a rope the next day, but would forget. I wonder if ending their lives might reflect the audience's desire to stop watching. -> The characters often aren't listening or paying attention to each other. This is especially prominent when the pair interacts with Pozzo. One character would ask a question, the other would begin a monologue. The initial character would keep repeating the question until they get an answer, while the other would monologue until they are done. Both parties are too deafened by their own preoccupations to hear what the other is saying. This brings the narrative to a halt until they finally notice each other again. Side note: I think the way they call each other Didi and Gogo is really cute. It adds alot of warmth and humanity to this otherwise desolate setting. I finished reading the Waiting for Godot script a few days ago. As I sat with it and started paying attention to my daily interactions, I realised that my irritation towards this play is the same irritation I feel when trying to communicate with other people. The interrupting, the forgetting, the pointless arguing, the repitition, the talking over each other, the apathy. It's not as absurd as I thought. It's actually pretty unrealistic how characters perfectly hear and respond to each other in other media. I have an ongoing art project thingie that takes place in the fictional town of Bandar Esok, where there is an eternal celebration of Chinese New Year. At the moment, the residents are unknowingly trapped within the town by external forces. It might be worth introducing a self-sabotaging element. Might open up more narrtive possibilities. (18/5/26 addition) -> At the end of each act, a boy would come to tell Vladimir and Estragon that Godot isn't coming, and that he will come tomorrow. The boy then asks for a message for Godot. Each time the boy shows up, he would forget his previous interaction with the two men. It's likely that the message never reaches Godot either. This reminds me of a section from Beckett's other work - Worstward Ho: "All of old. Nothing else ever. Ever tried, Ever failed. Not matter. Try again. Fail again. Fail better." When Vladimir gives the boy a message - to tell Godot that they're waiting, there is hope attached to it, hope that Godot will acknowlege their diligence. Perhaps if the boy reports their efforts enough, Godot would be persuaded to come. But the boy always forgets. If the arrival of Godot is success, the arrival of the boy would be failure. Failure does not beget success. Hard work does not beget success. /// .