Subj : Re: IBM PC 5150 notes(cass,XTIDE,4xFloppy,SB+VGA) site To : hyjinx From : voidstar Date : Wed Sep 01 2021 12:12:51 hy> Very nice! I assume you've seen my various videos on alsgeeklab.com / Just doing stuff from memory. I wrote a game (destinyhunter.org) for the Commodore PET earlier this year, and started playing with the cassette tape on that system. I actually forgot the 5150 even had a tape connector. I was trying to explore what is the "most complex game" one could do in 32KB - and I mean constraints to in memory only, no file system access. Sort of like "the most complex arcade game." Then I saw that I think the game 1942 for the C64 is like 20KB, RAM only. Wild! Hands down they got me beat :) My C code couldn't compete with hand assembly. But "most complex game" is too subjective, as it really depends on what ROMs are available (like for audio). I also came across the Commander16 project, I hope it eventually comes out. I think i've taken this 5150 as far as I want to go for now. I want to start exploring this 5110 I got (PALM processor, huh?). I do have a V20 chip, and I think I have an old chip puller around here- but I'm kind of reluctant to risk this 5150. It's running well as it is, got DESQView 2.25 ('89 I think, pre-1990 anyway) going, that was fun - can seriously multi-task on an 8088! Oh - and I realized something about GLX (MOD player). It has a SHELL mode. No joke, I was playing MOD audio at 11khz while playing BEAST. At 4.77hz. So now I want to try using that shell to play some animated ANSI while playing a MOD audio - see how that pans out. :) But real job work gets in the way of the fun :P BTW I came across this YT lady that geeked out Robot Odyssey ('84 title), added mouse support. Wild stuff :) Respect. v* --- Mystic BBS v1.12 A46 2020/08/26 (Linux/64) * Origin: Al's Geek Lab -=- bbs.alsgeeklab.com:2323 (80:505/18) .