Subj : Cracking Dos Software To : Mike Powell From : AKAcastor Date : Fri Apr 05 2024 14:31:16 MP> I have noticed it also. I wondered if it had something to do with the MP> "speed up" solution offered in the documentation -- the SET OUTBUFF=ON MP> parameter that is added to the BAT file before the game starts. I am not using SET OUTBUFF=ON on my system and I am having the same problem. Running in DOS 6.22 w/X00 FOSSIL, inside DOSBox-X. MP> Also, slightly off-topic, but I figured out another one of the BUCK.CFG MP> settings. Line 9 is the number of turns (I am guessing per day). It was MP> set at default to 15. I increased it to 25. Nice find! I wonder if it might be feasible to patch Buccaneer to fix the messages flashing off the screen, and maybe any other quirks we find. I think I might give it a try. I need to make a list of quirks to check. For DOS reverse engineering, I am using IDA Pro 8.3 and the debugger in DOSBox-X. I guess the 16-bit DOS support was removed from the free IDA version a while ago, but there is an older version available that had 16-bit DOS support (I haven't tried it myself, since I own a licensed Pro copy). IDA Free version 5.0 is available here: https://www.scummvm.org/news/20180331/ I think Ghidra probably has 16-bit DOS support but that's just a guess, I haven't used it at all (my guess is just based on its generally wide support). I was pleasantly surprised at how well IDA's decompiler worked on some functions in the 386 version of Blue Wave mail reader. IDA won't decompile 16-bit code (just disassemble it), but when the decompilation succeeds on 32-bit code it can be super useful. I actually copied and pasted some C code for the keygen. Chris/akacastor --- Maximus 3.01 * Origin: Another Millennium - Canada - another.tel (21:1/162) .