Subj : Re: Lemmings game for DOS To : Bob Worm From : hollowone Date : Thu Nov 02 2023 00:18:17 BW> "The 640 x 480 16-color and 320 x 200 256-color modes had fully BW> redefinable palettes, with each entry selected from an 18-bit BW> (262,144-color) gamut" That's interesting. I missed that detail. Back in the 90s I could consider myself the master of all gimmicks related to Mode 13h. I skipped the whole Mode 12h (hires) because of that 16 colors limit and SVGA was much more convenient already to provide the same hires with 256+ colors and backward compatibility how to treat it (indexed colors went through the same palette encoding and framebuffer was available at the same address, it was only bank-switched due to 64kB address space limitation in 16bit real mode under DOS. Then VESA 2.0 fixed it all with 32bit protected mode linear frame buffer for any supported resolution. -h1 .... Xerox Alto was the thing. Anything after we use is just a mere copy. --- Mystic BBS v1.12 A48 (Linux/64) * Origin: 2o fOr beeRS bbS>>20ForBeers.com:1337 (21:2/150) .