Subj : Re: Tabletop war and roleplaying games To : Arelor From : Jimmy Anderson Date : Mon Sep 25 2023 09:48:00 -=> Arelor wrote to Jimmy Anderson <=- Ar> Re: Re: Tabletop war and roleplaying games Ar> By: Jimmy Anderson to Arelor on Mon Jul 17 2023 11:33 pm > The Star Wars FFG rules were converted to Genisys for that same > effect. Haven't used it for anything but Star Wars, but the > concept is sound! Ar> The only Star Wars RPG I am pseudo-familiar with is the one from West Ar> End Games, and only because it uses the D6 engine (which I have played Ar> a couple of times). Ar> Which sort of system is the Star Wars one from FFG? "Narrative dice" - where you have symbols instead of numbers. You roll a number of 'positive dice' based on your skill, talents, help, equipment, etc. - and you also roll 'negative dice' based on the difficulty, environment, etc. You cancel successes with failures and you have 'other' symbols too - advantage and threat - they cancel as well. Whatever is left over is the result, so instead of a static D6 or D20 'pass/fail' system, you have "success with advantage" or "slight success with lots of advantage" or "failure but advantage" or "success with DISadvantage" etc. You use the 'other effect' to help with the narrative, or help/hinder PC's or NPC's, etc. .... Chain Tagline - Stolen 385 times - Add one when stolen. === MultiMail/Mac v0.52 --- SBBSecho 3.11-Win32 * Origin: Final Zone BBS (21:3/122) .