Subj : Re: Tabletop war and roleplaying games To : Arelor From : Jimmy Anderson Date : Mon Jul 17 2023 23:33:00 -=> Arelor wrote to Commodore Clifford <=- Ar> Re: Re: Tabletop war and roleplaying games Ar> By: Commodore Clifford to Bikerbob on Tue May 09 2023 08:35 am > I'm more a GURPS fan myself. Same set of rules, any genre you want, with > as much/or as little realism as you like. > Ar> I have never played GURPS myself. It looks like a wet dream for Game Ar> Masters that love to overprepare. Ar> GUPRS feels like the Gentoo of RPGs in that they don't give you a Ar> system which is ready to go out of the box: they give you a massive set Ar> of tools, and you combine modules from here and there to make what you Ar> need. Ar> It is the sort of thing I would pick if I had comitted players, just Ar> like Rolemaster. If you have players who want to play a month long Ar> mini-campaign and then want to try another system, you cannot really Ar> bet on one that takes too long to prepare. The Star Wars FFG rules were converted to Genisys for that same effect. Haven't used it for anything but Star Wars, but the concept is sound! .... Can you repeat everything after "Listen VERY carefully!" === MultiMail/Mac v0.52 --- SBBSecho 3.11-Win32 * Origin: Final Zone BBS (21:3/122) .