Subj : Re: Tabletop war and roleplaying games To : Arelor From : Darklord Date : Thu Jun 08 2023 10:06:14 On 03 Jun 23 06:49:15 Arelor wrote... AA> AA> DnD 4th feels so much like a skirmishing game at its core. AA> AA> I think it plays fine as an RPG until you hit parangon tier. Past AA> level 12 or so, you start hitting combats that are decided in a AA> couple of rounds and then drag on and on and on despite the fact AA> there is no longer much tension. AA> AA> It took them years to incorporate an official attempt at a fix (with AA> one of their newer manuals featuring threats that died faster but AA> also killed faster, therefore leading to much faster combat). AA> To which Darklord replies... I tend to agree - the later tiers became much more heavily involved. Quite a few people ( the DM especially!) complained about the number of interrupts availabe to the players and how much they derailed combat being streamlined. Our DM's tended to "home fix" the combat sessions even before the attempts at official fixs were made. They tended to mod existing opponents so that they were the proverbial "glass cannons" which made for much more exciting (and dangerous!) encounters but also usually over much quicker than when using the stock choices. /\ Dark>