Subj : Re: Bloodshed Door Game To : Cozmo From : SirRonmit Date : Thu Jun 08 2023 08:50:22 I was allowed to drop-to-dos from work, so here are my examples I was referring to: ADVENTURER'S MAZE Mystic Data: \doors\amaze\node.bat %3 (I also run fossil driver but left that info off the line for you here). %3 is the node number mystic passes out. NODE.BAT: maze.exe maze%1.cfg /FD (fossil driver and call node number below -- Mystic translates %3 NODE into %1 NODE callout). MAZE#.CFG: \mystic\temp2\door.sys (where is is for node 2, so you will need a maze1.cfg, maze2.cfg, etc. Mine has 5 total.) maze1.cfg \mystic\temp1\door.sys maze3.cfg \mystic\temp3\door.sys and so on. I get a lot of games to work this way even when they say not multinode compatible. Other games will create a LOCK OUT or BUSY NODE file, but I don't know if Bloodshed has it until I can get a copy. Timothy Norris aka SirRonmit admin@f4fbbs.com bbs.f4fbbs.com:62323 .... A Scarf is just an unfinished Afghan --- Mystic BBS v1.12 A48 (Windows/32) * Origin: Files 4 Fun BBS (21:2/120) .