Subj : Re: Tabletop war and roleplaying games To : Arelor From : Commodore Clifford Date : Sat May 13 2023 07:27:00 Valid points... I'm not a fan of some systems because of levels. I really hate the concept of levels and I really hate the way "hit points" tend to work, which is another reason I'm a big fan of GURPS. I mean, sure... all those systems have a rule like "well, if something happens that is obviously fatal, you're dead". But let's face it, you're going to have a hard time as a DM pulling that without argument. For most people, getting shot in the head tends to be pretty fatal. But there are real life exceptions where the universe had other plans. So the concept of someone just sitting there taking hit after hit after hit and just laughing it off, until they're finally killed by a 1 point hit from a little girl smacking their big toe with a hammer just doesn't work for me. (And again, people might say there are asterixs everywhere in that, but we know how it tends to go in practice). And the amount of source material is amazing. Just got the "marketing mail" yesterday. They have a book/module for so many little things to give you as much, or as little detail as you want. So to say that the GM has to do a lot... really depends. There are a lot of resources out there that you can just slap together. Now for anyone who really wants to take it seriously, I highly recommend one of the character generator/maintenance apps out there. Saves a lot of time. But then again, at the end of the day, I'm not really trying to be the sales rep for SJG... And it's not the only system I play.... I'm going to take a serious look at the OpenD6 as well. Not to mention I have tons of little "Indie" systems that are kinda cool. One of my favorites was actually designed by a game company in Cleveland OH (I'm about 30 min southish). We met at Gencon to play one of their games called "Spacers" (think 50's 60's sci-fi B movie genre RPG) and then later played one called "CrawlSpace". So imagine this as an RP genre. Your "character" is an "actor" in a horror film (naturally a low-budget sub-B flick). This has some really great possibilities as death just means you get "Darrened" into a different part. One time when my "character" "died" unnecessarily in the "movie" I pitched a royal diva fit and insisted that "Steven Rynn does NOT die as an AFTERTHOUGHT!" and "made the director rewrite the scene". Another player was kind of stumped as to what his character should do next in the movie and ended up just shouting "LINE!!!!" and the GM felt compelled to spoon feed the solution to the problem. The game system is so simple as well, and based on a deck of cards since the guy was originally designing some of these while serving in the army, where a deck of playing cards was always available but a dice set might not be. --- RATSoft/FIDO v09.14.95 [JetMail 1.01] * Origin: STar Fleet HQ - Running on real Atari ST Hardware! (21:3/171) .