Subj : Re: Tabletop war and roleplaying games To : Arelor From : Commodore Clifford Date : Thu May 11 2023 22:39:44 On 09 May 23 17:29:37 Arelor wrote... AA> Re: Re: Tabletop war and roleplaying games By: Commodore Clifford AA> to Bikerbob on Tue May 09 2023 08:35 am AA> AA> > I'm more a GURPS fan myself. Same set of rules, any genre you AA> > want, with as much/or as little realism as you like. AA> > AA> AA> I have never played GURPS myself. It looks like a wet dream for Game AA> Masters that love to overprepare. AA> AA> GUPRS feels like the Gentoo of RPGs in that they don't give you a AA> system which is ready to go out of the box: they give you a massive AA> set of tools, and you combine modules from here and there to make AA> what you need. To which Commodore Clifford replies... In some ways, that depends. There are also the "GURPS Lite" rules which is really just a few pages of free PDF. There are sourcebooks that let you "do it yourself" but also full blown modules for those who don't want to have to build worlds. A lot of content is on the Warehouse23/E23 site (or whatever they call it today, I think it got recently redone). A lot of that is inexpensive downloadable content. The main reason I like it, you can easily switch genres without having to make the players re-learn a new core rules system. Today, it's a contemporary police office campaign, patrolling the streets, keeping the city safe... until... they stumble upon a secret alien presence in the city... then the government "recruits" them to a black ops campaign as they "already know too much"... but then, who are the real bad guys? Now the party is working to help the aliens..... in their home galaxy (so now it's a space campaign). And you never had to re-roll or learn the new rule set. --- RATSoft/FIDO v09.14.95 [JetMail 1.01] * Origin: STar Fleet HQ - Running on real Atari ST Hardware! (21:3/171) .