Subj : Re: Tabletop war and roleplaying games To : Commodore Clifford From : Margaerynne Date : Sun May 07 2023 12:15:56 Re: Re: Tabletop war and roleplaying games By: Commodore Clifford to Margaerynne on Sat May 06 2023 02:45 pm > But when they went to standardizing the experience and opening it to all, > now you're essentially creating a situation where you never know who is > going to be at the table. Now you need to have all that etiquette, > culture, standards and all that. That's definitely a good point! Having to tailor the experience to the subculture-at-large, rather than your small group of friends. (Maybe there are parallels with small/large internet communities? More self-selection leads to everyone feeling a little more at home, rather than being in digital public all the time) > Before, if someone disagreed or was "offended". Well, you don't invite > that person back. Now, you're kinda stuck with them. Or you gave them a second chance, because you know them through another channel. If your friend is bad at D&D, you can fix that. If you meet a guy through D&D and he ruins the mood, then literally all you know about him is that he's unpleasant, so there's no reason to tolerate him anymore, Also, that sounds painful with the high schooler, but I can't really throw stones. I'm sure my cousin's DM breathed a sigh of relief when I wasn't tagging along to their sessions anymore. --- SBBSecho 3.20-Linux * Origin: Palantir * palantirbbs.ddns.net * Pensacola, FL * (21:2/138) .