Subj : Planescape - the game setting To : All From : hollowone Date : Thu May 04 2023 12:55:10 I was always more standard fantasy when into D&D. The most abstract world/setting I played was Birthright. I acquired Planescape boxed set PDFs and started reading recently. I don't know.. maybe it needed 40+ y/o mind, but what was abstract to me then, finally seems to be resonable and understandable. especially when considered that the Rule of Three is not my problem as a player, but the core philosophical question of the world itself. In the past my biggest challenge with Planescape was to find some center I could hook players (I was mostly DM in my D&D time) into or to create some stable context for a story. Sigil always was best candidate, yet too big and complicated as a starting point for inexperienced group. I feel liberated to understand that there is no center and there needs to be none! -h1 .... Xerox Alto was the thing. Anything after we use is just a mere copy. --- Mystic BBS v1.12 A48 (Linux/64) * Origin: 2o for beeRS>>20ForBeers.com:1337 (21:2/150) .