Subj : Re: Tabletop war and roleplaying games To : hollowone From : Arelor Date : Wed Apr 26 2023 15:43:20 Re: Re: Tabletop war and roleplaying games By: hollowone to Arelor on Wed Apr 26 2023 12:37 pm > Ar> A thread in therpgsite suggests WotC is banking on One D&D (the would b > Ar> 6e) to bring a lot of customers to WotC's Games as a Service, in which > Ar> customers purchase a subscription to WotC's Virtual TableTop and have > Ar> access to the documents, rulebooks and tools needed to play, in their > Ar> walled garden. > > That would put me me even further from their target audience. I'd better lik > > And I'd evangelize my kids to stay away from it by fucking far! > > I wonder when this SaaS/Subscription model ends. I have a theory that everyt > I doubt most people who grew with earlier editions is going to jump into a walled garden over this. For one thing, they already have their edition of reference on their shelves. It does not make much sense to jump into a walled garden for online play. You may as well use any general purpose chat system with a dice bot for running RPGs online. I have played a number of games, such as Trail of Cthulhu or Polaris, over voip with dice bots and a wiki for character stats and tracking the plot. There is just no need for somebody who knows better to trap himself in a net set by a service provider for this. Now, with kids... I foresee trouble. Even people from my generation can be so freaking dumb. You tell them of something cool and the first thing they ask you about is "Where do I get the app?" A lot of people has interiorized that things are delivered as apps and gets thrown out of balance when told it is not available in electronic format (or that you play the non-digital version). -- gopher://gopher.richardfalken.com/1/richardfalken --- SBBSecho 3.20-Linux * Origin: Palantir * palantirbbs.ddns.net * Pensacola, FL * (21:2/138) .