Subj : Re: InterBBS games with Synchronet To : deon From : acn Date : Thu Sep 02 2021 10:24:00 Am 30.08.21 schrieb deon@21:2/116 in FSX_GAMING: Hallo deon, >> does anyone here in fsxNet have one of the fsxNet InterBBS games set up in >> a Synchronet BBS and could give me some advice on how to set it up? >> I don't understand yet how to attach the InterBBS games to the message >> flow here... d> I guess it doesnt really related to "messages", most InterBBS games send d> "files" around (that the message system ignores when tossing inbound mail d> packets). Ah okay. d> So you need to have another task that processes the inbound files, and for d> outbound, its easier if you put them in a filebox to send to the d> appropriate uplink. d> So for me, I have a timed event (run multiple times per day) that runs a d> batch file. d> That batch file looks for specific game packets, runs the games maintenance d> utility, and then places any outbound game packets in a filebox (which d> binkit takes care of the next time it talks to the system). Okay, I think I'm beginning to understand it. I'm just irritated by the Synchronet wiki where the page for SBBSecho claims that "BinkIT does not support inboxes" and it has "experimental support for outboxes". Do you use these settings for the linked nodes or do you place the files directly in the linked node's directories (with the numbered directories)? And your batch file looks into /sbbs/fido/inbound and moves the game files from there? Thank you very much! Regards, Anna --- OpenXP 5.0.50 * Origin: Imzadi Box Point (21:3/127.1) .