Subj : Layoffs To : Arelor From : Accession Date : Tue May 07 2024 16:53:32 On Tue, 7 May 2024 17:03:56 -0500, you wrote: A> Making an AAA game is very expensive. As in brutally expensive. If you A> release a game and it does not sell well, the studio goes kaput. This A> has lead to a number of risk reduction tactics, one of which is reusing A> old engines and code to death. Simple answer to that, stop making garbage. Stop rehashing the same CODs every single year. Do something new and intuitive. MW2 was a massive dump station, so they quickly made MW3 and called it an "upgrade" yet charged full price for it. A> The problem? You can only reuse and add patches on an old engine for so A> long. After 20 years the whole thing becomes a bit unmaintanable and A> also very inefficient on your consumer's gaming gear. Agreed. A> So yeah, I am not surprised studios are taking random desperate actions A> at times. I don't think it's a new thing. There have been plenty of big layoffs after AAA games are released. Most of these companies are fairly small, and when they take on a project of that grand of a scale, they have to hire a boatload of developers in order to make their deadlines. Once the deadlines are met, they scale back down. Regards, Nick .... Take my advice, I don't use it anyway. --- Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:115.0) Gecko/20100101 Thunderb * Origin: _thePharcyde distribution system (Wisconsin) (21:1/200) .