Subj : Buccaneer Door Game... To : AKAcastor From : Shurato Date : Thu Mar 14 2024 20:55:00 * In a message originally to Shurato, AKAcastor said: > S> Could someone zip up a working directory for me? I'd like to see if > for S> some reason my game isn't creating the necessary files and not just > S> choking on the buck.cfg file. > Did you figure this out already or did anybody provide a zip of their > working directory? > I have BUCK-AM.ZIP in my 'new files' area (#1) on my BBS at another.tel - > I zipped up the existing Buccaneer directory from my BBS. I am starting > the door by calling START.BAT the node # is just used with a > program to set the user's status on my BBS (Buccaneer doesn't need the > node #). Buccaneer itself is running with 'buck210 /n'. > I included a DORINFO1.DEF file in BUCK-AM.ZIP, this is the dropfile > created by my BBS, usually it is in C:\BBS\MAX\ (this is where BUCK.CFG > points). I have the Buccaneer files in D:\BBS\BUCK\. > Chris/akacastor Thanks, I'll grab that and see if it helps! --- Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp) (ports 22, 23, 110, 21, 119) (ssh: login bbs password shsbbs) --- * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (21:2/148) .