Subj : Re: ANSIMaze Door Game To : MissChief From : Adept Date : Mon Sep 26 2022 09:12:48 Mi> have affected anything, but suddenly ANSI works. Argghgh.. Nice! Well, also aggravating, but we _are_ talking about code, so, "it works in a useful manner" is a pretty nifty point. Mi> Anyway, now that the engine works, I need to decide on the actual Mi> gameplay. I think this is my biggest struggle with making a door game -- I don't really have any great ideas for one, and if I _do_ come up with an idea, I struggle with the fact that I'm not overly thrilled about the idea of a game that requires me to make 300 ANSI screens. Though I am kind of tempted to do an update of/homage to the Lemonade stand door game that I still play on my BBS. Mostly because that seems approachable in size and scope. --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64) * Origin: Storm BBS (21:2/108) .