Subj : Re: ANSIMaze Door Game To : Adept From : Charles Blackburn Date : Sun Sep 25 2022 10:43:32 Re: Re: ANSIMaze Door Game By: Adept to MissChief on Sun Sep 25 2022 11:36:05 Mi>> Anyway, I'm working on NPC's next. The game screen is 60x24, the rest Mi>> will be used for stats/info. So I think sprites could be 24x24 to look Mi>> ok? Ad> I imagine you meant 20x24, but, yeah, that seems plausible. Ad> Though there _is_ always the possibility of doing the 132 column format, that's moderately well-supported, these days. Not Ad> sure if the tradeoff of more ANSI space would be worth the decrease in amount of BBSs that could support the software. your issue with that is not so much the BBS supporting, but the terminal supporting it. especially the older systems and heck.. i'm using procomm logged into my own system and that's only 80*24 technically it supports more window size wise, but the bbs still only thinks 80*24 even though the termianl size is bigger regards === Charles Blackburn The F.B.O BBS 21:1/221 618:250/36 bbs.thefbo.us IPV4/V6 DOVE-Net FSX-Net MicroNET USENET --- SBBSecho 3.15-Linux * Origin: The FBO BBS - bbs.thefbo.us (21:1/221) .