Subj : ANSIMaze Door Game To : All From : MissChief Date : Fri Sep 23 2022 18:20:16 I started porting a raycaster maze game from MSDOS SVGA that I wrote a long time ago over to ANSI. The goal is to make a door game for BBS's. Rewriting it to ANSI "putpixel" was pretty easy, but the resolution limitation makes for some pretty ugly graphics. ## ## (Screenshot) XD ## ################## # ################## ## ## ## When you're not at a right angle, it gets worse of course. So I was thinking of making it so only 4 directions will be used, something like old style RPG "maze" type games. The idea is to have a "3D" representation of the game world. Anyway, I'm working on NPC's next. The game screen is 60x24, the rest will be used for stats/info. So I think sprites could be 24x24 to look ok? What do you guys think? --- Mystic BBS v1.12 A47 2021/12/24 (Linux/64) * Origin: Storm BBS (21:2/108) .