Subj : LORD 2 CNW JavaScript version To : Deuce From : Wang Bu Date : Fri Nov 21 2025 10:59:21 Subject: LORD 2 CNW JavaScript version @MSGID: <691FD589.5530.dove-syncdisc@bbs.jacobcat.app> @REPLY: <691C789F.33765.dove-syncdisc@bbsdev.net> @TZ: 01e0 Re: LORD 2 CNW JavaScript version By: Deuce to Wang Bu on Tue Nov 18 2025 01:46 pm Hi Deuce! > It's considered "complete" now, so isn't in active development, but it is > supported and additions are welcome. > > Contributing is the same as anything else in repo, fork the master branch, > make your changes and open a pull request. If you're not comfortable with > git, open an issue in gitlab. > Thanks... I'm also using Git in my dev projects; if I can get the location of the LORD2 git repo I'll post some bug fixes that I made (if it hasn't been fixed since the release of 3.20d yet). > For LORD2 itself, it's expected to behave identically to the DOS version of > LORD2 so changes there get scrutinized a fair bit and need testing against > the DOS builds, but L2CFG and the various add-ons are fair game for updates > and bug-fixes... no need to maintain existing behaviour. I've been playing the game and found some glitches (like when you teleport to Greentree you get teleported to a location where you can no longer move). I am hoping to get some of them fixed. There was also a bug in the l2cfg.js when saving, there was a missing line that prevents it from saving. But I don't know if it was fixed after 3.20d. In any case, will look for the LORD2 repo and will make a pull request. Thanks! Regards, Wang Bu --- þ Synchronet þ Jacob's Hideout BBS - bbs.jacobcat.app * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705) .