Subj : FidoNews 38:25 [01/07]: Adam'S Column - Adam Park To : All From : FidoNews Robot Date : Mon Jun 21 2021 02:11:56 ================================================================= ADAM'S COLUMN - ADAM PARK ================================================================= Land of Devastation Grind Guide Pt 6 Adam Park 1:134/302 **** Welcome to our continuing series examaning the epic door game from the 90s, Land of Devastation. Check out previous issues of Fidonews for parts you may have missed! **** Coming/published sections: 1) About **In Issue - Volume 38 No. 20** 2) General Gameplay Guidelines **In Issue - Volume 38 No. 21** 3) Shopping Recommendations **In Issue - Volume 38 No. 22** 4) Stat Points 4a) Overview of Sources of Stat Points 4b) How to Distribute Stat Points for this Build **In Issue - Volume 38 No. 23** 5) Combat Strategy **In Issue - Volume 38 No. 24** 6) Tables 6a) Leveling Order 6b) Key Purchase Order *We are HERE* 7) Grind Guide 7a) Zone 1 7b) Zone 2 7c) Drugs: Everything in Moderation 7d) Zone 3 7e) Zone 4 7f) Zone 5 7g) Shrine of Hercules 7h) Zone 6 7i) Endgame content 8) Supplemental Information ** And now for this week's content, it's a big one! ** 6) Tables 6a) Leveling Order Level 2: +5 dex Level 3: +5 dex Level 4: +3 dex, +2 agl Level 5: +3 dex, +2 agl Level 6: +3 dex, +2 agl (First clone) Level 7: +2 dex, +2 hp, +1 agl Level 8: +3 dex, +2 hp (Fountains/Tetris about here +9 dex, +5 agl) Level 9: +3 dex, +1 hp, +1 agl Level 10: +5 hp (Drug bonuses around here, +31 dex, +13 agl)* Level 11: +5 hp Level 12: +5 hp Level 13: +5 hp Level 14: +5 hp Level 15: +2 dex, +1 agl, +2 hp Level 16: +5 dex Level 17: +5 dex Level 18: +5 dex Level 19: +5 dex Level 20: +5 dex Level 21: +5 dex Level 22: +5 hp Level 23: +5 hp Level 24: +5 agl Level 25: +5 agl Level 26: +2 agl, +3 hp Level 27: +5 hp Level 28: +5 hp Level 29: +2 hp, +3 agl Level 30: +5 dex Level 31: +5 dex Level 32: +5 agl Level 33: +2 dex, +3 agl Level 34: +2 dex, +3 agl Level 35: +5 hp (Shrine of Hercules +25 Strength) Level 36: +5 dex Level 37: +5 dex Level 38: +5 dex Level 39: +5 dex Level 40: +5 dex Level 41: +5 hp Level 42: +5 hp Level 43: +5 hp Level 44: +5 dex Level 45: +5 agl Level 46: +5 agl Level 47: +5 hp Level 48: +5 hp Level 49: +5 dex Level 50: +5 dex Level 51+: Focus on strength, maybe a touch more in other stats. *Note: Please see the detailed grind guide for my results with the drug grind; this level-by-level order has been, to some degree, influenced by my luck there. Unless you get literally no stats from drugs (exceptionally unlikely), you will want to raise HP for quite a few levels after you use them, as it's the only stat you can't get from drug use, and thus you will want to raise it for several levels to bring things back into a proper ratio after the drug grind. 6b) Key Purchase Order (Note: Prices go up by 10% at level 10 and 25% at level 20, I will list what I pay on an average run, but obviously you want to try to time major purchases around those landmark levels correctly when possible). 1) $2500 - Buy razorlance 2) $5800 - Clip pistol + ammo 3) $43,000 - Comp blaster + ammo 4) $10,000 - Plasma Shield 5) $40,000 - Electrolance 6) ~$10,000 - First clone (Level 6) Continue cloning every level 7) $250,000 - Combat Phaser ($250,000) -> ACME (Coordinates: 5, 4) 8) $100,000 - Plasma Armor (Buy Recharger/1000 for $250k to recharge it) 9) $1,020,000 - Devastator + Grenades @ ACME/Sacre Base 10) $750,000 - Fire Sabre + Vortex Cell @ EEEE (Coordinates: 26, 39) 11) $450,000 - Fortress with teleporter ($450,000 minimum, consider SFG) 12) $2,500,000 - Try to buy this before you hit level 10 to save $250,000. -> EEEE (Coordinates: 26, 39) 13) ~$2,000,000 - The drug grind (Drugs + clones) 14) $5,000,000 - 30% Accurize Devastator @ ACME 15) $5,000,000 - 30% Intensify Devastator @ ACME 16) $3,000,000 - 30% Intensify Fire Sabre @ ACME 17) $3,000,000 - 30% Accurize Fire Sabre @ ACME (Somewhat optional purchase) 18) $13,500,000 - 30% Targetting Array upgrade to Phase Armor @ ACME 19) $46,870,000 - Fully upgraded Nuke-o-Matic @ EEEE* 20) $13,500,000 - 30% Servo-Augmentation Unit on Phase Armor @ ACME 21) $13,500,000 - 30% Exoskeletal Augmentation on Phase Armor @ ACME 22) $17,500,000 - 30% Intensify A-Mk II @ ACME 23) $17,500,000 - 30% Accurize A-Mk II @ ACME 24) $54,000,000 - Fully upgraded Dreamblaster: No Uni-ammo, must use Dreamstuff 25) See section 7i) for endgame content suggestions for ridiculous overkill *Once you have enough for Uni-Ammo, 3-round, grenade launcher and Accurize ona Nuke-o-Matic, it should be overall more of a combat asset than your Devastator, even without stunner and shockwave. (And obviously without intensify since it already does more damage). I say Uni-Ammo is necessary because the regular ammo takes up so much inventory space per usable piece it interferes with proper grinding not to have it. ***************************************************** Stay tuned next week to start the actual grind! ***************************************************** ----------------------------------------------------------------- --- Azure/NewsPrep 3.0 * Origin: Home of the Fidonews (2:2/2.0) .