Subj : FidoNews 38:24 [02/08]: Adam'S Column - Adam Park To : All From : FidoNews Robot Date : Mon Jun 14 2021 02:46:13 ================================================================= ADAM'S COLUMN - ADAM PARK ================================================================= Land of Devastation Grind Guide Pt 5 Adam Park 1:134/302 **** Welcome to our continuing series examaning the epic door game from the 90s, Land of Devastation. Check out previous issues of Fidonews for parts you may have missed! **** Coming/published sections: 1) About **In Issue - Volume 38 No. 20** 2) General Gameplay Guidelines **In Issue - Volume 38 No. 21** 3) Shopping Recommendations **In Issue - Volume 38 No. 22** 4) Stat Points 4a) Overview of Sources of Stat Points 4b) How to Distribute Stat Points for this Build **In Issue - Volume 38 No. 23** 5) Combat Strategy *We are HERE* 6) Tables 6a) Leveling Order 6b) Key Purchase Order 7) Grind Guide 7a) Zone 1 7b) Zone 2 7c) Drugs: Everything in Moderation 7d) Zone 3 7e) Zone 4 7f) Zone 5 7g) Shrine of Hercules 7h) Zone 6 7i) Endgame content 8) Supplemental Information ** And now for this week's content: ** 5) Combat Strategy - In the earlier levels, using medkits if you start the battle having taken an unlucky long range hit from an enemy with relatively low close range damage can be smart, but because even using them doesn't work every time, and they never get better per dose than they are to start the game, they are only a viable option in niche early-game situations. - When your long-range weapon outclasses your close range weapon, and you want to try fighting an opponent that may be risky, consider a target that has a poor long range weapon but good close-range weapon/ stats. You can start the fight by shooting your long range weapon, and then only fight if you hit and they miss (or you hugely outclass their damage) and otherwise, just run away. There is still some risk to this strategy as you might not always get away; you have to consider what risk level you're willing to take. - The general combat strategy with this build, as I've already explained, can essentially be summed up as "Melt their faces horribly with your long range weapon, poke them a couple of times to finish them up and call it a day." With, as previously stated, the addendum "And if the long range weapon misses, run for it." It's a pretty simple, but generally quite effective strategy duo to the "Player always shoots first" rule. ***************************************************** Stay tuned next week for Level Specific Tables! ***************************************************** ----------------------------------------------------------------- --- Azure/NewsPrep 3.0 * Origin: Home of the Fidonews (2:2/2.0) .