Subj : FidoNews 38:22 [01/07]: Adam'S Column - Adam Park To : All From : FidoNews Robot Date : Mon May 31 2021 00:37:52 ================================================================= ADAM'S COLUMN - ADAM PARK ================================================================= Land of Devastation Grind Guide Pt 3 Adam Park 1:134/302 **** Welcome to our continuing series examaning the epic door game from the 90s, Land of Devastation. Check out previous issues of Fidonews for parts you may have missed! **** Coming/published sections: 1) About **In Issue - Volume 38 No. 20** 2) General Gameplay Guidelines **In Issue - Volume 38 No. 21** 3) Shopping Recommendations *We are HERE* 4) Stat Points 4a) Overview of Sources of Stat Points 4b) How to Distribute Stat Points for this Build 5) Combat Strategy 6) Tables 6a) Leveling Order 6b) Key Purchase Order 7) Grind Guide 7a) Zone 1 7b) Zone 2 7c) Drugs: Everything in Moderation 7d) Zone 3 7e) Zone 4 7f) Zone 5 7g) Shrine of Hercules 7h) Zone 6 7i) Endgame content 8) Supplemental Information ** And now for this week's content: ** 3) Shopping Recommendations - The build I recommend will be based around you prioritizing your shopping purchases in the following order: Long range weapon, short range weapon, shield, armor. The one exception to this is that you will want to start thegame with a short-ranged weapon purchase, which I will detail in the main guide. - When compared to short range weapons that consume ammo (most of them worth buying past the start of the game), long range weapons do far more damage perunit of ammo used and, given the cost of ammo, particularly in the early game, are much more cost-effective. A good long range weapon paired with high dexterity will start most fights slanted heavily in your favour. As the gameprogresses, long-range weapons get features (3-burst mode, grenade launcher & stunner) that will often win you a fight without giving your opponent a chance to even take a shot. (This is because the game will always allow you to shoot your long range weapon before the opponent, meaning you will often start a fight with a stunned opponent who has taken more than half their life in damage and didn't even get a chance to fire their long-range weapon). - Short range weapons are still important as you will usually need them to finish off what your long range weapon starts. Shields and armor are important, but, compared to the ammunition most short and long range weapons consume, the cost of constantly replacing broken armor is very, very high. This means that getting a "good for your level" armor can actually turn out to be more of an expense than it's worth; this, however, becomes less of a factor in the mid-to-late game. (Shields, particularily early-game, are a more reasonable investment than armor because their high durability with low block % means they tend to last for a very long time before breaking, but still give you that extra edge in combat. By the time an early-game shield is ready to break, you're practically ready to upgrade it anyway). - The coming tables in section 6 contain recommended shopping order. ***************************************************** Stay tuned next week for a Stat Point Guide! ***************************************************** ----------------------------------------------------------------- --- Azure/NewsPrep 3.0 * Origin: Home of the Fidonews (2:2/2.0) .