Subj : Re: New game, Monopoly for the Commodore 64 To : All From : alvalongo Date : Fri Aug 03 2018 06:37:06 Hi Daniel, congratulations for this work. I been looking the source code of c64client.s, it's very large. what source code editor do you use? 1-Why write floating point routines if they already exist on ROM? For example I write an application for GEOS-64 using geoProgrammer to plot 3D functions, using the floating point routines in ROM. - 2-Why doesn't use the natural PETSCII characters through CHROUT kernal routine? - Suggest: 1-In "initDataLoad" section, load the X register with the last device used. For example on VICE for c64 I have the device 9 pointing to a Windows/MSDOS directory I can load the "c64client" but fails to load the other files. 2-The drivers for mouse and joystick on external files bye alvalongo P.S. It will take me a while to fully understand the source because this ar65 assembler has some advanced features geoProgrammer doesn't have like "struct" --- SoupGate-Win32 v1.05 * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3) .