Subj : Re: New game, Monopoly for the Commodore 64 To : All From : Daniel England Date : Mon Jul 09 2018 17:54:52 Another bit of a milestone... There is now the ability to build a version that has a CPU player. It knows how to play some of the game, namely rolling the dice, buying deeds, getting out of gaol and out of debt. It can't buy improvements nor participate in auctions, trades or eliminations just as yet. If it had improvements, it would know how to sell them in the debt handling, though. The feature support is coming in stages. I don't include the CPU player in the build on GitHub so to use it, you need to build it yourself after changing the DEBUG_CPU define to 1 instead of 0. Player 2 will then be set as a CPU player. There are some limitations and if it gets lost, you can sometimes press the keys to control the (now invisible) menus. If the CPU gets stuck, it will produce an error message and stop running (human control will resume). Its quite rough but I'm working on it. I may be able to help if you want to use it and are having trouble building it. I've done a lot of bug fixes, optimisations and feedback enhancements as well. Oh! The strings data is now loaded into "high memory" at launch so the game has to be run from a disk. I haven't been able to get the compression I want working just as yet so the entire load process is far longer than I desire. I apologise to anyone on a real machine with a 1541 for having to slow load 195 blocks. Its a fair while. All but one of the tasks on my list for moving to BETA state have now been completed. I will be doing this soon. Please enjoy! Daniel. --- SoupGate-Win32 v1.05 * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3) .