Subj : New game, Monopoly for the Commodore 64 To : Daniel England From : Janne Johansson Date : Mon Jul 02 2018 09:33:34 On 2018-07-01 21:39, Daniel England : All wrote: > I should mention that presently there is no CPU player.  It wasn't a > goal, initially.  I was going to write the server on the PC side only > and have the CPU player there.  I feel that writing a decent CPU player > on the C64 in assembly may be a rather > difficult challenge.  I have only about 7KB of memory left unless I > switch out the Kernal and do some tricky things.  There are also some > optimisations to be done.  It would possibly be enough (I think I know > how to approach it) but I will leave it for > another version.  Help with this would be greatly appreciated. > This could be viewed as "the fun part" as seen from other persons viewpoint. The hard part would be to figure out how much of the internals a bot should be able to see or not, I seem to recall that was one of the things the computer opponent in FreeCiv gets on "hard", it automatically knows where your cities are, which of course helps it become a much tougher opponent. But good luck on the game in general, nice to hear about the effort to reimplement the game once more. --- * Origin: - nntp://news.fidonet.fi - Lake Ylo - Finland - (2:221/6) .