Subj : New game, Monopoly for the Commodore 64 To : All From : Daniel England Date : Sun Jul 01 2018 20:47:09 Heyas! Sorry if this is a duplicate post, I'm having trouble with the web interface. I've been very busy writing an implementation of Monopoly for the Commodore 64. I've decided that it would be acceptable to upload it at this point. It is only in ALPHA condition, please be aware. That said, I have tested it quite a bit but I can't say exhaustively. I thought it might be nice if other people wanted to play and could help me with the testing. AFAIK, it is the most standard rule compliant version ever written. If you haven't read the standard rules, please read the documentation thoroughly. I don't actually include a list of all of the standard rules in there but do discuss them enough that if you aren't aware of certain details, you should be able to understand how the game is supposed to be played by them. In particular, trade and elimination rules may be unfamiliar to casual players. There are some outstanding issues... Firstly, eliminations aren't being done as I propose in the documentation. I implemented them "strictly" (more like blindly) according to the rules at first but have since (after doing the trades) decided to do them slightly differently. I will rework them soon. I discuss the issues in depth in the documentation. Secondly, there is no ability to quit as I propose in the documentation. I will get to that soon. Thirdly, there is no joystick support which I really want to have in order to better play "on the go" from VICE on Android. So, enough of the preamble, where do you get it? Its available from my GitHub repository. https://github.com/M3wP/Monopoly You'll find a .prg and a .d64 in the /C64/bin directory. I'm open to any and all suggestions and comments. Please enjoy! Daniel. --- SoupGate-Win32 v1.05 * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3) .