Subj : Re: C64 BASIC - what's faster INT() or %? Plus benefits of DEF FN A() To : Janne Johansson From : Herr Doktor Date : Fri Apr 27 2018 15:57:15 I've used all the compilers, and prefer Petspeed. On Thu, 19 Apr 2018 10:08:48 +1200, nospam.Janne.Johansson@f6.n221.z2.binkp.net (Janne Johansson) wrote: >On 2018-04-18 09:37, Shaun Bebbington : Janne Johansson wrote: >> On Wednesday, 18 April 2018 16:41:28 UTC+1, Janne Johansson  wrote: >>> On 2018-04-18 05:38, Shaun Bebbington : All wrote: >>> > Thanks for the hints all. I'll do some bench mark testing or >>> whatever :-) >>> >>> Please do. If benchmarking with a FOR loop over hundreds or thousands of >>> repetitions is too hard to figure it out, then the answer isn't really >>> important. >> >> Hey! Good hint. > >I noticed (after sending of course) that it may have been perceivable as >a harsh statement, hinting at lazyness or something, I meant more along >the lines of "if you try 100 loops and can't make out the difference, >then try 1000 loops then try 10k loops and so on, the difference might >be so small that its not worth coding your BASIC programs with % >sprinkled here and there for optimization reasons, but just go for >normal ordinary readability and simplicity since performance is then >bound by something else like algorithmic complexity and not the one-time >conversions from ints to floats and back". > >If you really need a basic program to run faster, there are a lot of >compilers that pre-calculate and pre-parse and then make some kind of >machine language equivalent program out of it which you can run and >which will be lots faster. If that isn't fast enough still, code >important parts in ASM directly or at least code it up in CC65 using >C for some middle ground between compiled BASIC and doing it all in >ASM yourself. --- SoupGate-Win32 v1.05 * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3) .